All Mutations and AddictionsHealing Factor
Healing Factor
Fallout 76 Mutation
Healing Factor
Health Regeneration +300%. Chem Effects -55%.
Mutation
Health Regeneration +300%. Chem Effects -55%.
Health Regen
+3
Healing Factor is a mutation in Fallout 76. It can be gained reliably from the Healing Factor Serum.
2 perks and 2 team conditions change what it does.
It also changes the effects of 51 consumables.
Healing Factor Builds
Level 300+
s15
p5
e10
c8
i10
a4
l4
The Grump
All Rise/Farmhand high health, high regen, high damage PA build. build
Level 300+
s10
p8
e8
c11
i10
a8
l1
Score Grinder
Bloodied Rifleman build
Level 300+
s15
p2
e15
c2
i2
a9
l11
Red Terror
Lots of Stacks build
Level 300+
s7
p10
e6
c5
i3
a10
l15
Relax, reload
Full Health QoL Commando build
Level 300+
s15
p2
e13
c5
i5
a15
l1
Saitama
One Punch build
Level 300+
s15
p9
e12
c11
i6
a15
l8
Reaperella
Headhunter Scythe build
Level 300+
s10
p6
e4
c5
i10
a11
l10
DailyDriver
lazyvats build
Level 300+
s9
p10
e7
c6
i4
a10
l10
Non PA
Commando Sniper build
Level 150+
s12
p6
e7
c2
i15
a13
l1
Ad Victoriam
Fallout 76 build
Show all 141
builds
Jump into the character build planner with this mutation, plus the perks and conditions you've toggled, already selected, then build the rest of your loadout around it.
Create a build with Healing FactorModifiers
These perks and team conditions change what Healing Factor does. Toggle them and watch the effects above update.
Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
Condition
Team
Condition
Has Mutated Teammate
Affects
Consumables (51)
Antibiotics
Cures disease and lowers disease chance 50%
Chem
Berry Mentats
+5 Intelligence and highlights living targets for 5 minutes.
Chem
Blood Pack
Chem
Buffout
+2 Strength, +2 Endurance and +25 max Health for 5 minutes.
Chem
Bufftats
+3 Strength, +3 Endurance, +3 Perception, and +40 max Health for 5 minutes.
Chem
Calmex
+3 Perception, +3 Agility and +15% To Sneak Attacks for 5 minutes.
Chem
Calmex Silk
+3 Perception, +3 Agility, +3 Luck and 2x Multiplier To Sneak Attacks for 5 minutes.
Chem
Daddy-O
+3 Intelligence, +3 Perception and -2 Charisma for 10 minutes.
Chem
Day Tripper
+3 Charisma, +3 Luck and -2 Strength for 10 minutes.
Chem
Detoxing Salve
Removes 75 rads.
Other
Formula B
+3 Strength, +3 Perception, +3 Endurance, +3 Agility, and +65 max Health for 10 minutes.
Chem
Formula P
+5 Charisma, +3 Luck and improves gun accuracy for 5 minutes
Chem
Fury
+30% Melee Damage, +25 Damage Resist and -5 Perception for 3 minutes.
Chem
Glowing Blood Pack
+75 Rad Resist for 10 minutes.
Chem
Grape Mentats
+5 Charisma and better Barter rates for 10 minutes.
Chem
Healing Salve
Gradually restores a small amount of health.
Chem
Insect Repellent
Reduces damage from insects by 15% for 30 minutes.
Chem
Irradiated Blood Pack
+75 Rad Resist for 10 minutes.
Chem
Lucky-Leaf Tea
+1 LCK per teammate (1h), Luck: +1 (1h)
Drink Other
Med-X
+125 Damage Resist for 5 minutes.
Chem
Mentats
+2 Intelligence and +2 Perception for 5 minutes.
Chem
Metabolux Syringe
Will reduce metabolic functions of fauna with a specific genotype to near death.
Other
Nuclear Don's Custom Chem Blend
+100% Damage, 100 Damage Resist and +100 max Health for 5 minutes. Restores health with an initial burst and continues healing at a slower rate for 5 minutes.
Chem
Nuka-Cola My Blood's In It
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Drink Soda
Nuka-Cola Scorched
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Drink Soda
Nuka-Cola Vaccinated
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Drink Soda
Orange Mentats
+5 Perception and +10% V.A.T.S. Accuracy for 5 minutes.
Chem
Overdrive
+15% Damage and +30% Critical Damage for 3 minutes.
Chem
Psycho
+15% Damage and 100 Damage Resist for 3 minutes.
Chem
Psychobuff
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
Chem
Psychotats
+25% Damage, 75 Damage Resist and +3 Perception for 3 minutes.
Chem
Rad-X
+300 Rad Resist for 10 minutes.
Chem
Rad-X: Diluted
+125 Rad Resist for 10 minutes.
Chem
RadAway
Removes 300 Rads. Chance for disease. Chance to cure mutations. · Disease resistance: -50 (15m)
Chem
RadAway: Diluted
Removes 150 Rads. Increases chance for disease. Chance to cure mutations.
Chem
RadShield
+600 Rad Resist for 15 minutes.
Chem
Restorative Venison and Tato Stew
Restores health with an initial burst. Increases Health Regeneration for 30m.
Cooked Meat
Resuscitation Kit
HP (5s)
Other
Skeeto Spit
+25 max Health for 10 minutes.
Chem
Slice of Vault-Tec Gelatin Cake
Max AP: +8 (25s), Charisma: +2 (90m), +1 Charisma per teammate (90m)
Cooked Plant
Stimpak
Restores health with an initial burst followed by a slower rate of healing.
Chem
Stimpak: Diluted
Restores health with an initial burst followed by a slower rate of healing.
Chem
Stimpak: Super
Restores health with an initial burst followed by a slower rate of healing.
Chem
Super Chem MK I
+30% melee damage, 125 Damage Resist and +2 STR for 5 minutes.
Chem
Super Chem MK II
A more powerful chem · Strength: +2 (5m), Endurance: +2 (5m)
Chem
Super Chem MK III
An even more powerful chem · Strength: +2 (5m), Endurance: +2 (5m)
Chem
SuperChem
The most powerful chem · Strength: +2 (5m), Endurance: +2 (5m)
Chem
Surly's Buffout
+2 Strength, +2 Endurance and +25 max Health for 5 minutes. Increases thirst.
Chem
Survival Syringe
Restores health, cures disease, reduces hunger, and reduces thirst
Chem
Trench-Med
+200 Rad Resist for 10 minutes.
Chem
X-Cell
+2 to all SPECIALs for 2 minutes.
Chem
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