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Fallout 76 Mods
Database

Looking for receivers, barrels, linings and other gear mods? Every weapon and armor piece page lists the mods it takes, slot by slot, with the stats updating as you pick them.

Legendary Weapon Effects

Legendary effects that can roll on weapons, by star tier.

Legendary Armor Effects

Legendary effects that can roll on armor and power armor, by star tier.
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Aristocrat's
Reflect incoming damage based on caps held
Aristocrat's
Reflect incoming damage based on caps held
Assassin's
-15% Damage from Humans
Assassin's
-15% Damage from Humans
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Chameleon
Become Invisible While Sneaking and Not Moving
Chameleon
Become Invisible While Sneaking and Not Moving
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Exterminator's
-15% Damage from Mirelurks and Insects
Exterminator's
-15% Damage from Mirelurks and Insects
Ghoul Slayer's
-15% Damage from Ghouls
Ghoul Slayer's
-15% Damage from Ghouls
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Hunter's
-15% Damage From Animals
Hunter's
-15% Damage From Animals
Life Saving
Automatically Revive Yourself with a Stimpak. Cooldown 5 minutes, reduced by 60 seconds per additional Life Saving mod
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Mutant Slayer's
-15% Damage from Super Mutants
Mutant Slayer's
-15% Damage from Super Mutants
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Nocturnal
+4 PER and AGI while Cloaked
Nocturnal
+4 PER and AGI while Cloaked
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Regenerating
Heal Rate +0.5
Regenerating
Heal Rate +0.5
Troubleshooter's
-15% Damage from Robots
Troubleshooter's
-15% Damage from Robots
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Zealot's
-15% Damage from Scorched
Zealot's
-15% Damage from Scorched
Acrobat's
Fall Damage -0.5
Active
Max AP increased by +20
Active
Max AP increased by +20
Adamantium
Limb Damage Resistance +15%
Arms Keeper's
Weapon Weights Reduced by 20%
Arms Keeper's
Weapon Weights Reduced by 20%
Belted
Ammo Weight Reduced by 20%
Belted
Ammo Weight Reduced by 20%
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Cavalier's
10% Damage Reduction while sprinting.
Cavalier's
10% Damage Reduction while sprinting.
Defender's
Chance to Automatically Block Attacks +5%
Defender's
Chance to Automatically Block Attacks +5%
Dissipating
Radiation Damage Recovery +100
Dissipating
Radiation Damage Recovery +100
Diver's
Regenerate Health While in Water
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Durability
Breaks 50% Slower
Durability
Breaks 50% Slower
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Electrified
5% Chance to deal 18 Energy Damage per second for 3 sec to Melee Attackers.
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Frozen
5% Chance to deal 12 Cryo Damage per second for 4 sec to Melee Attackers.
Healthy
Max HP Increased by +20
Healthy
Max HP Increased by +20
Pack Rat's
Junk Item Weights Reduced by 20%
Pack Rat's
Junk Item Weights Reduced by 20%
Reflex
Evade Chance +2%
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Sentinel's
5% Damage Reduction while standing still.
Sentinel's
5% Damage Reduction while standing still.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Choo-Choo's
Enemies Hit by Pain Train Bleed for 0 Damage over 5 Seconds
Hauler's
Increases Carry Capacity by 30.
Hauler's
Increases Carry Capacity by 30.
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma's
Poison Damage per Second to Nearby Targets +10
Miasma's
Poison Damage per Second to Nearby Targets +10
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Radioactive-Powered
Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Raging
Gain 5% Damage for 10 Seconds When Hit (Up to +25% on Full Stack)
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Runner's
Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stalwart's
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets