All Mutations and AddictionsMarsupial
Marsupial
Fallout 76 Mutation
Marsupial
Carry weight +20, +jump height, INT -4
Mutation
Carry weight +20, +jump height, INT -4
Carry Weight
+20
Intelligence
-4
Marsupial is a mutation in Fallout 76. It can be gained reliably from the Marsupial Serum.
2 perks and 2 team conditions change what it does.
Marsupial Builds
Level 300+
s15
p5
e10
c8
i10
a4
l4
The Grump
All Rise/Farmhand high health, high regen, high damage PA build. build
Level 300+
s10
p7
e7
c5
i7
a10
l10
Gauss Mini
Ghul Tank/Coffee consumer build
Level 200+
s8
p1
e3
c7
i15
a7
l15
XP (Heavy weapons/ ap) V.2
Fallout 76 build
Level 300+
s9
p7
e9
c4
i4
a15
l8
Bloody Shotgunner Sept 26
Bloody Rifleman Shotgun build
Level 300+
s10
p8
e8
c11
i10
a8
l1
Score Grinder
Bloodied Rifleman build
Level 200+
s1
p3
e13
c10
i13
a7
l9
Nurse
Fallout 76 build
Level 300+
s7
p10
e6
c5
i3
a10
l15
Relax, reload
Full Health QoL Commando build
Level 300+
s15
p9
e12
c11
i6
a15
l8
Reaperella
Headhunter Scythe build
Level 300+
s9
p15
e2
c6
i5
a10
l9
Raging Ghoul
Heavy-Gunner-Ghoul-Rage build
Show all 322
builds
Jump into the character build planner with this mutation, plus the perks and conditions you've toggled, already selected, then build the rest of your loadout around it.
Create a build with MarsupialModifiers
These perks and team conditions change what Marsupial does. Toggle them and watch the effects above update.
Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
Condition
Team
Condition
Has Mutated Teammate
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