The GrumpFallout 76All Rise/Farmhand high health, high regen, high damage PA build. build Published · Updated
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Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your melee weapons do +30% damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Any chems you take last 100% longer.
Take 15% less damage from explosions.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
Increased Elemental Resistances based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Gain Radiation Resistance based on your END.
Regenerate HP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
Melee weapons break 60% slower.
Increase fire damage based on your INT.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Chance your weapon will repair itself even more when hitting an enemy.
You find more bottle caps based on your LCK.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (15)
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Chance to shock melee attackers. Small amount of damage done to player.
Energy Resistance +100. Energy Damage -50%.
INT +6, STR -3, END -3
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (11)
Intelligence: +7.5 (30m)
Strength: +7.5 (1h)
Experience: +13% (1h)
Perception: +7.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Fire resistance: +187.5 (30m)
Max AP: +50 (30m)
Max Health: +100 (90m)
Endurance: +7.5 (1h)
AP Regen: +25 (1h)
Damage: +213% (1h)
Weapons
Armor Sets
Power Armor Sets
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