All Mutations and AddictionsElectrically Charged
Electrically Charged
Fallout 76 Mutation
Electrically Charged
Chance to shock melee attackers. Small amount of damage done to player.
Mutation
Chance to shock melee attackers. Small amount of damage done to player.
Electrically Charged is a mutation in Fallout 76. It can be gained reliably from the Electrically Charged Serum.
1 perk and 2 team conditions change what it does.
Electrically Charged Builds
Level 200+
s8
p1
e3
c7
i15
a7
l15
XP (Heavy weapons/ ap) V.2
Fallout 76 build
Level 300+
s15
p9
e12
c11
i6
a15
l8
Reaperella
Headhunter Scythe build
Level 300+
s9
p10
e7
c6
i4
a10
l10
Non PA
Commando Sniper build
Level 300+
s10
p8
e6
c4
i7
a8
l13
Heavy Gunner
Big Guns build
Level 300+
s7
p10
e7
c9
i3
a10
l10
.45, 'cause they don't make a .46
Ghoul, Onslaught, Bulletstorm, VATS build
Level 300+
s9
p10
e10
c5
i6
a8
l8
Helf
Fallout 76 build
Level 300+
s10
p10
e7
c4
i8
a10
l7
Rifleman
Gunslinger build
Level 300+
s15
p7
e9
c10
i10
a1
l4
Ghoul Auto Axe build
Fallout 76 build
Level 300+
s10
p8
e10
c5
i4
a10
l9
Raid Gunner
Fallout 76 build
Show all 92
builds
Jump into the character build planner with this mutation, plus the perks and conditions you've toggled, already selected, then build the rest of your loadout around it.
Create a build with Electrically ChargedModifiers
These perks and team conditions change what Electrically Charged does. Toggle them and watch the effects above update.
Perk
1
Strange In Numbers
lvl
42
Positive mutation effects are +25% stronger if teammates are mutated too.
Condition
Team
Condition
Has Mutated Teammate
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