Bloody Shotgunner Sept 26
Cripple, stagger, slow, all while doing exceptional damage
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Your weapons weigh 75% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Ballistic weapon ammo weighs 90% less.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Gain 50% of your bonus movement speed as reload speed.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive have +25% damage for 2 min.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase cryo damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
A Mysterious Savior will occasionally appear to revive you when downed.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (10)
Crit Damage: +1 (30m)
Max AP: +12 (25s), Intelligence: +6 (90m)
Experience: +20% (1h), Max AP: +8 (25s)
Max Health: +80 (1h)
Endurance: +4 (30m)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)
Perception: +4 (1h)
AP Regen: +20 (1h), Disease resistance: +20 (1h)
+12 AP regeneration for 25 seconds.
Weapons
10 sec
Armor Sets
Power Armor Sets
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