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Level 300+
s15
p2
e15
c2
i2
a9
l11

Red Terror
Fallout 76
Lots of Stacks
build
Published · Updated

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More: Consumable builds, Endgame builds, Glass Cannon builds, Long Range builds, Support builds

lvl
300+
S
15
+5
2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

1
Wrecking Ball
lvl
29

You deal +100% damage to objects and now damage your own objects.

P
2
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
15
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Thick Skin
lvl
60

You take 10% less damage from Ballistic attacks. (No Power Armor)

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
2
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

A
9
3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
11
2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Brawling Chemist
lvl
50

Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.

Effects (4)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
4 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Red Terror
light-machine-gun
Bloodied
Hitman's
Steadfast
Pyromaniac's
lvl 50
486
126.9
585.225/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
100.308
Range
0
82
164
100%50%
AP Cost
11 (4%) 22.7 shots before AP is depleted
12.4
1822.5
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Hitman's
+25% Damage While Aiming
Steadfast
+50 Damage Resistance While Aiming
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Perforating Magazine
Armor Penetration +25%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Secret Settler Torso
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Weight: +30%
Physical Resistance: +65%
Ultra-Light Build
Action Points +20
lvl 40
125
55
30
9
9
9
E
 
+2
AP
 
+20
Backpack
Freight Train
+10% Sprint Speed
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Treated Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Secret Service Style
Endurance +4, Perception +3, Strength +3
Treated Lining
Improved Strength and Endurance.
lvl 1
10
10
6
48
15
15
E
 
+4
P
 
+3
S
 
+3
Secret Settler Left Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Secret Settler Right Arm
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Secret Settler Left Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Secret Settler Right Leg
Regenerating
Heal Rate +0.5
Endurance
Endurance +2
Active
Max AP increased by +20
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Return 25% of Damage Received from an Enemy Back Towards Them
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
E
 
+2
AP
 
+20
Armor stats
 
379
 
173
 
96
 
77
 
44
 
44
E
 
+14
P
 
+3
S
 
+3
AP
 
+100
Carry Weight
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 5% (33.29165 / 666)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
4
Standing
Not Sprinting
Normal Attacks
Aiming
Kill Streak
10 / 10
Onslaught
16 / 16
Bullet Storm
20 / 20
Character stats
26
5
41
2
2
9
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
290
AP
250
HP
666
XP
+6%
Resistances
379
173
96
77
44
44
0
Evasion Chance
0
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