Red Terror
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More: Consumable builds, Endgame builds, Glass Cannon builds, Long Range builds, Support builds
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Ballistic weapon ammo weighs 90% less.
Weapons spin up 60% faster.
You deal +100% damage to objects and now damage your own objects.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Big guns gain 30% accuracy. Double in Power Armor.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain 4 HP per second while in combat.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 12% stagger chance and +75% limb damage.
36% chance to instantly reload your entire magazine when empty.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
Produce 150% more rounds when crafting ammunition.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Enemies take 40% more damage when they attack you, if you're on a team.
Produce 150% more rounds when crafting ammunition.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Effects (4)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Health Regeneration +300%. Chem Effects -55%.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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