All ConsumablesPsychobuff
Psychobuff
Fallout 76 Consumable
Psychobuff
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
-3% -3% 0.25
Chems
Psychobuff is a chem in Fallout 76. Its main effect: +25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes. Using it can cause Psycho Addiction.
2 perks and 2 mutations change how well it works.
Used in Builds
Level 300+
s9
p7
e9
c4
i4
a15
l8
Bloody Shotgunner Sept 26
Bloody Rifleman Shotgun build
Level 300+
s15
p2
e13
c5
i5
a15
l1
Saitama
One Punch build
Level 300+
s10
p10
e8
c3
i6
a8
l11
Full HP Human
Fallout 76 build
Level 300+
s10
p10
e14
c3
i4
a9
l6
Human Commando
Fallout 76 build
Level 300+
s5
p15
e6
c6
i5
a8
l8
Commando
TS gauss rifle build
Level 300+
s10
p8
e6
c4
i7
a8
l13
Heavy Gunner
Big Guns build
Level 300+
s9
p10
e10
c5
i6
a8
l8
Helf
Fallout 76 build
Level 300+
s10
p10
e7
c4
i8
a10
l7
Rifleman
Gunslinger build
Level 300+
s15
p12
e10
c3
i8
a4
l4
Bloodied Vats Heavy
Fallout 76 build
Show all 17
builds
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Create a build with PsychobuffStats and Effects
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
+25% Damage (3m)
Strength: +3 (3m)
Endurance: +3 (3m)
Max HP +65 (3m)
-3% -3%
Weight
0.25
Value
40
Effectiveness
These perks, mutations, and items change what Psychobuff does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Stacking
Chem: taking any other chem replaces these buffs — only one chem's buffs are active at a time.
Taking another item of the same family refreshes these effects instead of stacking them.
More Consumables
Mentats
+2 Intelligence and +2 Perception for 5 minutes.
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Nuclear Don's Custom Chem Blend
+100% Damage, 100 Damage Resist and +100 max Health for 5 minutes. Restores health with an initial burst and continues healing at a slower rate for 5 minutes.
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Orange Mentats
+5 Perception and +10% V.A.T.S. Accuracy for 5 minutes.
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Overdrive
+15% Damage and +30% Critical Damage for 3 minutes.
Chem
Phantom Device
Frenzies nearby creatures and renders you almost completely invisible.
Chem
Psycho
+15% Damage and 100 Damage Resist for 3 minutes.
Chem
Psychotats
+25% Damage, 75 Damage Resist and +3 Perception for 3 minutes.
Chem
Rad-X
+300 Rad Resist for 10 minutes.
Chem
Rad-X: Diluted
+125 Rad Resist for 10 minutes.
Chem
RadAway
Removes 300 Rads. Chance for disease. Chance to cure mutations. · Disease resistance: -50 (15m)
Chem
RadAway: Diluted
Removes 150 Rads. Increases chance for disease. Chance to cure mutations.
Chem
RadShield
+600 Rad Resist for 15 minutes.
Chem