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Level 300+
s5
p15
e6
c6
i5
a8
l8

Commando
Fallout 76
TS gauss rifle
build
Published

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lvl
300+
3 SPECIAL
points left
S
5
+5
1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Grenadier
lvl
35

Your explosives detonate with a 50% larger radius.

E
6
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
6
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
5
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Science!
lvl
20

Increase energy damage based on your INT.

A
8
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

L
8
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Effects (8)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
8 mutations, 0 addictions

Consumables (14)

Canned Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +60 (90m)

+20 HP/s
+50% 0.3
×1
Canned Broiled Scorchbeast Brain

Intelligence: +6 (30m)

+16 HP/s
+50% 0.3
×1
Charred Scorchbeast Liver

Luck: +6 (30m)

+16 HP/s
+50% 0.15
×1
Cooked Softshell Meat

Max AP: +40 (30m)

+3.6 HP/s
+30% 0.05
×1
Deathclaw Steak

Strength: +4 (30m)

+4.8 HP/s
+40% 0.15
×1
Mirelurk Jerky

Physical Resistance: +30 (1h)

+4.8 HP/s
+40% 0.1
×1
Pemmican

Endurance: +6 (1h)

+3.6 HP/s
+40% 0.01
replaced
×1
Radscorpion Fillet

Energy Resistance: +70 (1h)

+7.2 HP/s
+50% 0.1
×1
Roasted Scorchbeast Heart

Endurance: +6 (30m)

+16 HP/s
+50% 0.15
×1
Smoked Scorchbeast Lung

Agility: +6 (30m)

+16 HP/s
+50% 0.15
×1
Berry Mentats

Highlights Living Targets (5m), Intelligence: +5 (5m)

-3% 0.025
replaced
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
replaced
×1
Stimpak: Super

Restores health with an initial burst followed by a slower rate of healing.

0.15
×1
X-Cell

Strength: +2 (2m), Perception: +2 (2m), Endurance: +2 (2m), Charisma: +2 (2m), Intelligence: +2 (2m), Agility: +2 (2m), Luck: +2 (2m), +2 S.P.E.C.I.A.L. (2m)

-2% -3% 0.025
×1
Total effect
S
 
+6
P
 
+2
E
 
+8
C
 
+2
I
 
+8
A
 
+8
L
 
+8
Carry Weight
 
+60
AP
 
+40
 
+30
 
+70
Total weight 1.7
3 items fully replaced by later consumables

Weapons

Heavy Gun
lvl 50
AP Cost
0 (0%)
Legendary effects
Modifications
Single shot
Ballistic
Ballistic weapon.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (556.5 / 557)
Glow: 450
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
22
26
26
13
30
26
26
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
AP
360
HP
557
XP
+90%
Resistances
107
70
0
0
0
0
0
Evasion Chance
0
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