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All Mutations and Addictions

Alcohol Addiction
Fallout 76 Addiction

Alcohol Addiction

Charisma -1, Agility -1

Addiction
Charisma -1, Agility -1
Agility
 
-1
Charisma
 
-1

Alcohol Addiction is an addiction in Fallout 76. It is caused by 43 consumables, and cured by Addictol.

Caused by

Consumables (43)
Ballistic Bock
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes. · Luck: +2 (5m)
Drink Alcohol
Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Blackwater Brew
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Bourbon
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)
Drink Alcohol
Cranberry Moonshine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Duchess's Dram
Luck: +1, Intelligence: -2 (4m)
Drink Alcohol
Firecracker Whiskey
Melee Attacks trigger Self Immolation, damaging you and your attacker. Ages into Vintage Firecracker Whiskey. · Luck: +2 (5m)
Drink Alcohol
Firecracker Whiskey Manhattan
Ballistic and Melee Attacks deal fire DMG. · Luck: +2 (5m)
Drink Alcohol
Firecracker Whiskey Old Fashioned
Melee Attacks trigger Self Immolation, damaging you and your attacker. · Luck: +2 (5m)
Drink Alcohol
Fussfungle
Disease Resistance +20% · Luck: +2 (2m), Intelligence: -1 (4m), Charisma: +1 (4m), Strength: +1 (4m)
Drink Alcohol
High Voltage Hefe
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes. · Luck: +2 (5m)
Drink Alcohol
Lead Champagne
Increases falling speed. Ages Into Vintage Lead Champagne · Sprint AP Drain: -10% (5m), Radiation resistance: +100 (5m), Luck: +2 (5m)
Drink Alcohol
Lead Champagne Bellini
Increases falling speed. · Sprint AP Drain: -10% (5m), Physical Resistance: +15 (5m), Luck: +2 (5m)
Drink Alcohol
Lead Champagne Mimosa
Increases falling speed, reduces radiation DMG. · Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Drink Alcohol
Liquid Courage
Increases STR and LCK. Also, become immune to Fear attacks.
Drink Alcohol
Mire Magic Moonshine
+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine. · Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)
Drink Alcohol
Mountain Honey
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Muttberry Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
New River Red Ale
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Nuka-Cola Dark
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Drink Alcohol
Nukashine
Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.
Drink Alcohol
Oak Holler Lager
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Old Possum
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Pickaxe Pilsner
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rad Ant Lager
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m) · Luck: +2 (2m)
Drink Alcohol
Rodgers' Reserve Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rum
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Drink Alcohol
Sugar-Free Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts! · Physical Resistance: +25 (2m)
Drink Alcohol
Sunday Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Sweetwater Special Blend
Perception: +2 (1h)
Drink Alcohol
Tater Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Tick Blood Tequila
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Margarita
Melee attacks restore health but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Sunrise
Melee attacks replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vintage Firecracker Whiskey
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation. · Luck: +2 (5m)
Drink Alcohol
Vintage Lead Champagne
Increases falling speed. · Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Drink Alcohol
Vintage Mire Magic Moonshine
+100% Gulper Smacker damage. · Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
Drink Alcohol
Vintage Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. · Physical Resistance: +25 (2m)
Drink Alcohol
Vintage Tick Blood Tequila
Melee attacks restore health and replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vodka
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
Drink Alcohol
Whiskey
Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)
Drink Alcohol
White Russian
Reduces Limb DMG by 25% · Luck: +2 (2m)
Drink Alcohol
Wine
Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)
Drink Alcohol

Cured by

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