G E.AR OS BS ULRFallout 76ghoul bulletstorm splitter Ultracite Laser. VATS and some cripple and onslaught build by @secPublished · Updated
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Your weapons weigh 75% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
+50% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain more VATS accuracy based on your PER.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your explosives detonate with twice the radius.
Deal +10% damage for each impairment your target has.
Take 45% less damage from explosions.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 50% slower.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
Your ranged weapons do +12% weak spot damage.
Your Action Points regenerate faster when not over encumbered.
You do +10% ranged damage to close enemies.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Action Points regenerate 15% faster.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Effects (18)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Strength -1, DR -10
Strength -1, Agility -1
Charisma -1
Agility -1, DR -10
Strength -1, Perception -1
Charisma -2, Luck -2
Charisma -1, Agility -1
Strength -1, Endurance -1
Perception -2, Agility -2
Perception -1, Intelligence -1
Charisma -1, Luck -1
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.