All ConsumablesWhiskey
Whiskey
Fallout 76 Consumable
Whiskey
Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)
+15% 1
Drinks (Alcohol)
Whiskey is an alcoholic drink in Fallout 76. Its main effect: Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m). Using it can cause Alcohol Addiction.
2 perks change how well it works.
Used in Builds
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Create a build with WhiskeyStats and Effects
Luck: +1
Intelligence: -1 (4m)
Strength: +2 (4m)
+15%
Weight
1
Value
5
Effectiveness
These perks, mutations, and items change what Whiskey does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Stacking
Alcohol: drinking another alcoholic beverage replaces these buffs — one drink's buffs at a time.
Magazine: reading another magazine replaces this effect — only one magazine is active at a time.
Taking another item of the same family refreshes these effects instead of stacking them.
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Melee attacks restore health but may infect you with a disease. · Luck: +2 (3m)
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Tick Blood Tequila Sunrise
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Vintage Firecracker Whiskey
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation. · Luck: +2 (5m)
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Vintage Lead Champagne
Increases falling speed. · Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)
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Vintage Mire Magic Moonshine
+100% Gulper Smacker damage. · Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
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Vintage Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. · Physical Resistance: +25 (2m)
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Vintage Tick Blood Tequila
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Vodka
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
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White Russian
Reduces Limb DMG by 25% · Luck: +2 (2m)
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Wine
Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)
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