All ConsumablesRodgers' Reserve Beer
Rodgers' Reserve Beer
Fallout 76 Consumable
Rodgers' Reserve Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
+15% 1
Drinks (Alcohol)
Rodgers' Reserve Beer is an alcoholic drink in Fallout 76. Its main effect: Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m). Using it can cause Alcohol Addiction.
2 perks change how well it works.
Used in Builds
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Create a build with Rodgers' Reserve BeerStats and Effects
Strength: +1 (3m)
Luck: +2 (3m)
Charisma: +1 (3m)
Intelligence: -1 (3m)
+15%
Weight
1
Value
5
Effectiveness
These perks, mutations, and items change what Rodgers' Reserve Beer does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Stacking
Alcohol: drinking another alcoholic beverage replaces these buffs — one drink's buffs at a time.
Magazine: reading another magazine replaces this effect — only one magazine is active at a time.
Taking another item of the same family refreshes these effects instead of stacking them.
More Consumables
Nuka-Cola Dark
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Drink Alcohol
Nukashine
Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.
Drink Alcohol
Oak Holler Lager
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Old Possum
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Pickaxe Pilsner
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rad Ant Lager
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m) · Luck: +2 (2m)
Drink Alcohol
Rum
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Drink Alcohol
Sugar-Free Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts! · Physical Resistance: +25 (2m)
Drink Alcohol
Sunday Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Sweetwater Special Blend
Perception: +2 (1h)
Drink Alcohol
Tater Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Tick Blood Tequila
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila. · Luck: +2 (3m)
Drink Alcohol