All ConsumablesSweetwater Special Blend
Sweetwater Special Blend
Fallout 76 Consumable
Sweetwater Special Blend
Perception: +2 (1h)
+25% +1 0.5
Drinks (Alcohol)
Sweetwater Special Blend is an alcoholic drink in Fallout 76. Its main effect: Perception: +2 (1h). Using it can cause Alcohol Addiction.
3 perks, 1 mutation and 8 other items change how well it works.
Used in Builds
Level 300+
s9
p7
e9
c4
i4
a15
l8
Bloody Shotgunner Sept 26
Bloody Rifleman Shotgun build
Level 300+
s8
p15
e4
c1
i7
a15
l6
Turtle's Raider Build
Low Health Energy weapon build
Level 300+
s2
p2
e6
c7
i15
a9
l15
Crafting
Crafting Guerila build
Level 300+
s9
p10
e3
c4
i10
a10
l10
West Tek Grinder
Full Health Guerila/Gunslinger build
Level 300+
s9
p13
e5
c3
i7
a10
l9
Low health human
Endgame low health human commando build
Level 300+
s10
p8
e10
c4
i5
a10
l9
Enclave Peterbilt
800lbs Carry Weight - No Buffs build
Level 50+
s9
p8
e8
c1
i5
a13
l12
Lvl 50 Vats build
Fallout 76 build
Level 300+
s10
p12
e4
c3
i7
a10
l10
Ghoul GMG/TC
Ghoul Endgame Gauss Minigun Teslacannon Power Armor VATScrit build
Level 50+
s3
p10
e7
c8
i15
a7
l6
Low Lvl XP build
lvl 50 XP build
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Create a build with Sweetwater Special BlendStats and Effects
Perception: +2 (1h)
+25% +1
Weight
0.5
Value
15
Effectiveness
These perks, mutations, and items change what Sweetwater Special Blend does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Stacking
Food: other food that buffs Perception replaces this item's buff to the same stat — unrelated food buffs stack alongside.
More Consumables
Pickaxe Pilsner
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rad Ant Lager
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m) · Luck: +2 (2m)
Drink Alcohol
Rodgers' Reserve Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rum
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Drink Alcohol
Sugar-Free Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts! · Physical Resistance: +25 (2m)
Drink Alcohol
Sunday Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Tater Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Tick Blood Tequila
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Margarita
Melee attacks restore health but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Sunrise
Melee attacks replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vintage Firecracker Whiskey
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation. · Luck: +2 (5m)
Drink Alcohol
Vintage Lead Champagne
Increases falling speed. · Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Drink Alcohol