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Level 50+
s3
p10
e7
c8
i15
a7
l6

Low Lvl XP build
Fallout 76
lvl 50 XP
build
Published · Updated

Low lvl XP build, optimized for tagging at events.

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More: Beginner builds, Leveling builds, Long Range builds

lvl
50+
S
3
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

P
10
3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
7
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
8
1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
15
+2
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

A
7
1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
6
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
50
(~14 level-ups)
Legendary Intelligence
lvl
50

+2 INT and +2 INT Perk Points. Perk Points cap at 15.

Effects (8)

Egg Head

INT +6, STR -3, END -3

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
8 mutations, 0 addictions

Consumables (7)

Brain Bombs

Max AP: +12 (25s)

+5 0.5
×1
Blight Soup

+15% +5 0.5
×1
Carnival Pie

Max HP +40 (1h)

+1.8 HP/s
+20% +5 1
×1
Cranberry Relish

Experience: +10% (1h), Max AP: +8 (25s)

+2.4 HP/s
+20% +2 1
×1
Berry Mentats

Highlights Living Targets (15m), Intelligence: +5 (15m)

-3% 0.25
×1
Sweetwater Special Blend

Perception: +2 (1h)

+25% +1 0.5
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.5
×1
Total effect
P
 
+2
I
 
+5
AP
 
+20
HP
 
+40
XP
 
+10%
AP Regen
 
+10
 
+20
Total weight 4.25

Weapons

V63-BERTHA
tesla
Quad
Rapid
Intelligence
Electrician's
lvl 50
74
Fire Rate
114
shots per
10 sec
Automatic
Ammo
68Cell
Range
0
77
153
100%50%
AP Cost
17 (4%) 22.4 shots before AP is depleted
8.6
2034
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Fires an electrical discharge that arcs between targets.
Lightning Arches to an Additional Target
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Standard Sights
Swap
Quad Scattered Ultracite Laser Sniper Rifle
Quad
Rapid
Lucky Hit
Pin-Pointer's
lvl 50
233
Fire Rate
30
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
40 (11%) 9.5 shots before AP is depleted
8.22
1978.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Snappy Capacitor
Speed: +25%
Weight: +30%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Crowd Control
combat-shotgun
Suppressor's
Explosive
Swift
Satiated
lvl 50
284
260.61/10s
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
16Shell
Range
0
58
115
100%50%
AP Cost
25 (7%) 15.2 shots before AP is depleted
18.235
1710
Legendary effects
Suppressor's
Reduce Your Target's Damage Output by 25% for 5 seconds
Explosive
Projectiles Explode for +20% Weapon Damage
Swift
Reload Speed: +15%
Satiated
Kills Restore Hunger and Thirst
Bleed Damage
Modifications
Tweaked Automatic Receiver
Weight: +23%
AP Cost: +20%
Critical Damage Multiplier: +0.5, -10%
Speed: +30%
Range: -17%
Damage: -10%
Spread (hip-fire): +35%
Recoil: +35%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Short Stock
Weight: +15%
Spread (sighted): -15%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Long Recon Scope
Tracks Targets
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding BioCommMesh Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
BioCommMesh
Chem Duration +0.5
lvl 50
86
102
26
22
52
16
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Resistant Long Johns
Vault Style
Endurance +2, Intelligence +5, Luck +3
Resistant Lining
Improved Perception and Agility.
lvl 5
7
11
11
17
35
35
E
 
+2
I
 
+5
L
 
+3
Unyielding Deep Pocketed Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Carry Weight
 
+10
Unyielding Strengthened Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Unyielding Strengthened Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
L
 
+3
A
 
+3
I
 
+5
S
 
+3
P
 
+3
C
 
+3
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
265
 
321
 
93
 
83
 
191
 
87
L
 
+18
A
 
+15
I
 
+30
S
 
+15
P
 
+15
C
 
+15
E
 
+2
Carry Weight
 
+40
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 15% (69.58935 / 464)
Rads: 830
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
19
35
12
32
66
30
27
S.
P.
E.
C.
I.
A.
L.
Carry Weight
310
AP
380
HP
464
XP
+233%
AP Regen
+10
Resistances
265
321
93
113
221
117
20
Evasion Chance
0.232
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