All ConsumablesNukashine
Nukashine
Fallout 76 Consumable
Nukashine
Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.
+15% +30 1
Drinks (Alcohol)
Nukashine is an alcoholic drink in Fallout 76. Its main effects: Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts and Ages into Vintage Nukashine. Using it can cause Alcohol Addiction.
2 perks and 8 other items change how well it works.
Used in Builds
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Create a build with NukashineStats and Effects
Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.
Sprint AP Drain: -80% (2m)
AP Regen: +50 (2m)
+15% +30
Weight
1
Value
5
Effectiveness
These perks, mutations, and items change what Nukashine does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Stacking
Stacks freely: none of this item's effects replace, or get replaced by, other consumables.
More Consumables
Liquid Courage
Increases STR and LCK. Also, become immune to Fear attacks.
Drink Alcohol
Mire Magic Moonshine
+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine. · Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)
Drink Alcohol
Mountain Honey
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Muttberry Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
New River Red Ale
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Nuka-Cola Dark
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Drink Alcohol
Oak Holler Lager
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Old Possum
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Pickaxe Pilsner
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rad Ant Lager
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m) · Luck: +2 (2m)
Drink Alcohol
Rodgers' Reserve Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rum
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Drink Alcohol