Skyrim Mage builds
Builds for the mage's path: Destruction, Conjuration, Illusion and the rest of the schools. For players who solve their problems with magicka, not steel.
Or start from scratch in the Character Build Planner and share your build.
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment
Vanilla Sorcerer focused on Destruction magic and Slow Time. Uses only robes or regular clothing, not heavy armor, while combining unlimited Magicka, devastating spells and extreme defenses to control the battlefield.
A mage with no latent abilities. Relies on artifacts & blood magic.
The first build I ever published on The Skyforge. It's a bit rough, but a fun playthrough.
Requires Sacrosanct.
https://theskyforge.ning.com/groups/tes-character-building/forum/the-last-hollowfang
This build is heavily focused on mounted combat and all attempts should be made to be riding Arvak when out in the world.
https://theskyforge.ning.com/groups/tes-character-building/forum/event-build-the-nuckelavee
A time-manipulating ranger heavily based on the Enforcer of Time subclass from DnD.
https://theskyforge.ning.com/groups/tes-character-building/forum/the-chronomancer-enforcer-of-time
Manipulative, prefers not being seen, knows necromancy, doesn’t know how to make friends. Not to be trusted.