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Lvl 40
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The Last Hollowfang
Skyrim
Vampire, Alchemist, Spellsword
build
Published · Updated

The first build I ever published on The Skyforge. It's a bit rough, but a fun playthrough.

Requires Sacrosanct.

https://theskyforge.ning.com/groups/tes-character-building/forum/the-last-hollowfang

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More: Beginner builds, Close Range builds, Mage builds, Roleplay builds, Stealth builds

lvl 40
Based on spent perk points
You get 22730 XP from skills
You need 22425 XP to level up
Race
Khajiit
+10
Sneak
+5
One Handed, Archery, Lockpicking, Pickpocket, and Alchemy
Unlocks: Claws, Night Eye, Fortify Warmth
Standing Stones
The Serpent Stone

Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.

Unlocks: The Serpent Stone
Attributes
health
260
stamina
170
magica
260
Health
255
Stamina
170
Magicka
440
Carry
335
Armor
44
−14.3%
Magic
15%
Fire
16%
Frost
20%
Poison
100%
Disease
100%
Warmth
86
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
3885 xp
0
9
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
60
Armsman (4/5)
80
Armsman (5/5)
Archery
0 xp
0
2
0
Light Armor
0 xp
0
1
5
Sneak
2160 xp
0
7
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Stealth (3/5)
Lockpicking
1065 xp
0
5
0
Pickpocket
0 xp
0
2
0
Speech
1420 xp
0
5
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Benefactor ,
Poisoner
40
Alchemist (3/5)
60
Alchemist (4/5) ,
Concentrated Poison
80
Snakeblood ,
Alchemist (5/5)
100
Purity
Illusion
0 xp
0
1
5
Conjuration
3120 xp
0
8
0
15
Novice Conjuration
25
Apprentice Conjuration
40
Necromancy
50
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
Destruction
3120 xp
0
8
0
15
Novice Destruction
25
Apprentice Destruction
50
Adept Destruction
75
Expert Destruction
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
3120 xp
0
8
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage one vampirism, recently fed. The gifts are at their mildest and so are the weaknesses to fire and sunlight. Mortals pay you no mind.
Vampirism · stage 1
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain

Powers

Khajiit
Claws
constant

Khajiit claws do 12 points of damage.

Night Eye
power

Improved night vision for 60 seconds.

Fortify Warmth
constant

Your Khajiit blood improves your resistance to cold environments by 15 points.

cc
The Serpent Stone
The Serpent Stone
power · 1/day

Paralyzes and does 25 points of damage per second to the target for 5 seconds.

Vampirism · stage 1
Resist Frost
constant

Your Vampiric blood gives you 20% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 20% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 15 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 2 points of Health per second from the target.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Sinderion's Serendipity
constant

There is a 25% chance of creating a duplicate potion when using your alchemy skill.

A Return to Your Roots
Add Power

Loadout

right hand
Ebony Sword
Sword
52
13
Speed
1
Reach
1
Stagger
0.75

If target dies within 5 seconds, fills a soul gem.; Burns the target for 24 points. Targets on fire take extra damage.

at your skill×2.4
add enchantment
improve · Fine
Ebony Smithing
720
15
Ebony Crossbow
Crossbow
28
25
Speed
1
Reach
1
Stagger
0.85

Chance to paralyze the target for 2 seconds.

add enchantment
improve · Fine
Ebony Smithing
610
23
cc
left hand
add left hand item
Vampire Hood
Clothing

Increases your Magicka by 60 points.

at your skill×3
add enchantment
1
0.5
18
dg
Vampire Gauntlets
Light Armor
9
8

Increases your Magicka by 60 points.

at your skill×3
add enchantment
improve · Fine
25
1.5
13
dg
Vampire Armor of Peerless Destruction
Light Armor
27
25

Destruction spells cost 25% less to cast.; Magicka regenerates 50% faster.

improve · Fine
175
5
27
dg
Vampire Boots
Light Armor
8
7

Increases Fire Resistance by 36%.

at your skill×2.4
add enchantment
improve · Fine
25
2
13
dg
add backpack
Gold Ring
Jewelry

One-handed attacks do 39% more damage.

at your skill×3
add enchantment
75
0.25
Gold Necklace
Jewelry

Increases your Magicka by 60 points.

at your skill×3
add enchantment
120
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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