Skyrim Mage builds
Builds for the mage's path: Destruction, Conjuration, Illusion and the rest of the schools. For players who solve their problems with magicka, not steel.
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Clad in heavy armor, using alteration to absorb spells, restoring magicka to incinerate those who attacked first.
Decimate those who dare to appose you with you flame, frost, and shock. Protect and revitalize yourself with Alteration and Restoration. Turn friends into foes, and command deadra to fight at your side.
Rarely using a blade in hand always relying on their spells and keeping far away from combat. A decent amount of health to keep them alive along with light armor. Using ice to shatter their enemies then raising their broken bodies to fight for the rest of their foes.
A combat archer that fights with frost and beast Magic
You are the Druid King. A Bosmer “Grey Lord” & king of natural order & Chaos of all living & non living creatures , you are also the Dragonborn, master of all shouts, a master werewolf & leader of the companions, master of all schools of magic, & a servant of the 2 old gods Hircine & Namira. Reanimate Corpses on the battlefield or Bend all Animals / Unnatural creatures to your will, Skyrim is yours to conquer.
The bard uses no armor and relies on spells to keep them safe, using conjuration, illusion and alteration as defensive; their only offense is a bound sword. Used correctly it will be used sparingly as your enemies will tear themselves apart from frenzy spells with the help of the undead you raise (or atronachs). Alteration is your main defense so always maintain your flesh spells, Restoration is your net, should you take damage.
Thought experiment mage unable to reduce completely magicka cost and yet with HP only investment.
Solid build I use on Legendary difficulty + Survival + Permadeath
High elf necromancer with destruction magic, heavy armor and a dark greatsword. Based on a fudgemuppet build
The Vigilant wields Stendarr's hammer, admittedly a difficult but powerful weapon to wield
The hammer will slow the user down, draining their stamina per swing as it has a carry weight of 100
The hammer should only really be used when enemies approach, not to chase down
Using a mixture of ranged Destruction Fire magic and Restoration, the Vigilant will use these spells to destroy any undead and daedrea princes and their worshippers
The Champion is a Dunmer that is a unstoppable force that dominates from the shadows and on the battlefield
Using a blend of spells in Illusion to stay hidden, Destruction for ranged fire attacks, and Alteration to stay in the fight longer
Wielding Goldbrand to finish the fight as a stealthy first strike or a flashy finisher when things go loud
Depending on your roleplay and origin of your Dunmer, they may join the Dark Brotherhood or destroy it
This Breton Light Paladin blends swift mobility with divine destruction. Outfitted in light Elven armor, you use Breton Magic Resistance to shrug off spells while weaving Restoration magic (healing, Sun Fire, and undead turning) into fast-paced combat. You snipe with Auriel's Bow, then rush in with Dawnbreaker and Auriel's Shield to blast foes back with holy shockwaves.
A stealthy vampire mage who toys with enemies using illusions, paralysis, and summoned minions before finishing them with a well-aimed life drain or fire spell.
I would join the College of Winterhold, the Thieves Guild, and the Dark Brotherhood early to help level your skills and acquire gear.
Based loosely on the titular character from the Overlord game series. This character is a heavily armored battlemage who summons allies, fires off powerful spells, and crafts its own powerful gear.
Focus on leveling Conjuration early and use your sword and Destruction spells as backup until you have enough Magicka to blast constantly in fights.
Smithing and selling enchanted daggers keeps you flush with cash for spells while leveling your crafting.
Build limited to only 6 skills. Main Skill (Illusion) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Stealthy Rune Mage, master of runes in all forms who wreaks havoc from the shadows and at distance.
Build limited to only 6 skills. Main Skill (Blocking) has a 10 perk investment, Minor Skills have a 5 perk investment. This build is a Lightly Armoured Shield Mage who uses restoration and alteration, alongside a shield as main damage output to become a frontline support.
An sneaky argonian leeching with drain spell, shouts and poison runes toying with his prey until it decide to became a tormenting force using knockbacks, bleeding and poisons so potent that they will reduce the poor prey to ashes if not cautious. When the prey die, the toxic komodo will eat it nourrishing and reinforcing himself until he found his next prey.
Need the improved atronach glitch, to permit unlimited leeching and reinforce his low magickal.
Based off of Ysgramor and old Nords who did not judge or shun magic. Frost destruction, restoration for hewling and alteration for added protection. Wears light armor and wields twohanded weapons like a traditional barbarian. Join and finish the Companions and Dawngaurd. Joins the college of winterhold for access to spells, but does not become archmage (roleplay).
TLDR • College of Winterhold, Companions, Empire, Dawngaurd, destroys DB, revokes HM, no thieves guild. • Sword and Board with some magic (Shouts, Alteration buffs, enchanting)
Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment