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Dark Lord
Skyrim
build
by @Ahhhh
Published · Updated

High elf necromancer with destruction magic, heavy armor and a dark greatsword. Based on a fudgemuppet build

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More: Endgame builds, Mage builds, Minion builds

lvl 51
Based on spent perk points
You get 39170 XP from skills
You need 35625 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
400
stamina
100
magica
300
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing
50
Orcish Smithing
60
Arcane Blacksmith
80
Ebony Smithing
90
Daedric Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
30
Well Fitted ,
Fists of Steel
50
Tower of Strength ,
Cushioned
70
Conditioning
Block
0 xp
0
1
5
Two-handed
4930 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
40
Barbarian (3/5)
50
Devastating Blow ,
Great Critical Charge
60
Barbarian (4/5)
70
Sweep
80
Barbarian (5/5)
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4930 xp
1
0
0
Alchemy
4930 xp
1
0
0
Illusion
0 xp
0
2
5
Conjuration
4840 xp
1
0
0
15
Novice Conjuration
25
Apprentice Conjuration
40
Necromancy
50
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
100
Master Conjuration ,
Twin Souls
Destruction
4840 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
40
Impact
50
Adept Destruction
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
75
Expert Destruction
100
Master Destruction
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Stage four vampirism, fully starved. Your gifts peak along with your weakness to fire and the sun. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows
Selected Perks
Corpse Curse, Summon Gargoyle, Vampiric Grip, Power of the Grave, Night Cloak, Poison Talons, Blood Healing, Unearthly Will, Supernatural Reflexes, Mist Form, Detect All Creatures
These picks take 165 kills with Vampiric Drain or a power bite.

Loadout

right hand
Umbra
Greatsword
265
24
Speed
0.75
Reach
1.3
Stagger
1.1

If target dies within 20 seconds, fills a soul gem.; Absorb 25 points of health.; Absorb 25 points of Stamina.

Legendary · +10 damage
Daedric Smithing
2500
23
cc
Elemental Blast
expert destruction

An elemental explosion for 40 points of magic damage and half as much damage to stamina. Deals shock damage on impact. Benefits from perks affecting fire, shock and frost spell damage.

cc
144
left hand
Conjure Bone Colossus
master conjuration

Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.

cc
1004
Conjure Skeleton Warlock
expert conjuration

Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds.

cc
258
head
Jagged Crown
Heavy Armor
63
23

Destruction spells cost 25% less to cast.

at your skill×3.13

Conjuration spells cost 25% less to cast.

at your skill×3.13
Flawless · +6.4 armor
Dragon Smithing
5000
9
18
hands
Brawler's Ebony Gauntlets
Heavy Armor
56
16

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases your Magicka by 125 points. Health regeneration decreased by 30%.

at your skill40 →12530 →75×3.13
Legendary · +10 armor
Ebony Smithing
275
7
13
cc
body
Ebony Armor
Heavy Armor
134
43

Conjuration spells cost 15% less to cast.; Magicka regenerates 25% faster.

at your skill5 →1510 →25×3.13

Conjuration spells last 15% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.

at your skill×3.13
Legendary · +20 armor
Ebony Smithing
1500
38
27
feet
Ebony Boots
Heavy Armor
56
16

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Fire Resistance by 37%.

at your skill×2.5
Legendary · +10 armor
Ebony Smithing
275
7
13
backpack
add backpack
ring
Bone Hawk Ring
Jewelry

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Magic Resistance by 20%.

at your skill×2.5
75
0.25
dg
amulet
Bone Hawk Amulet
Jewelry

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Magic Resistance by 20%.

at your skill×2.5
100
1
dg
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Vampirism · stage 4
Resist Frost
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain

Absorb 5 points of Health per second from the target.

Vampire's Servant
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Force Without Effort
constant

You stagger 25% less and foes stagger 25% more.

Meditation on a Word of Power
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Add Power

Shouts

Dragon Aspect

Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.

Recovery: 5s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
400
Stamina
100
Magicka
475
Carry
150
Armor
357
−54.9%
Magic
80%
Fire
-13%
Frost
50%
Poison
100%
Disease
100%
Warmth
71
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