Dark Lord
High elf necromancer with destruction magic, heavy armor and a dark greatsword. Based on a fudgemuppet build
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More: Endgame builds, Mage builds, Minion builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Condition
Loadout
If target dies within 20 seconds, fills a soul gem.; Absorb 25 points of health.; Absorb 25 points of Stamina.
An elemental explosion for 40 points of magic damage and half as much damage to stamina. Deals shock damage on impact. Benefits from perks affecting fire, shock and frost spell damage.
Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds.
Destruction spells cost 25% less to cast.
Conjuration spells cost 25% less to cast.
Two-handed attacks do 40% more damage.
Increases your Magicka by 125 points. Health regeneration decreased by 30%.
Conjuration spells cost 15% less to cast.; Magicka regenerates 25% faster.
Conjuration spells last 15% longer. Increases summon limit by 1 for lesser conjured or reanimated undead.
Two-handed attacks do 40% more damage.
Increases Fire Resistance by 37%.
Two-handed attacks do 40% more damage.
Increases Magic Resistance by 20%.
Two-handed attacks do 40% more damage.
Increases Magic Resistance by 20%.
Powers
High Elves are born with 50 extra Magicka.
Regenerate Magicka faster for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Your Vampiric blood gives you 50% resistance to Frost.
Your Vampiric blood gives you 50% weakness to Fire.
Your Vampiric blood gives you 100% resistance to disease.
Your Vampiric blood gives you 100% resistance to poison.
Illusion spells cast by a Vampire are 25% more powerful.
Vampires are 25% harder to detect when sneaking.
Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.
Improved night vision for 60 seconds.
Absorb 5 points of Health per second from the target.
Reanimate a very powerful dead body to fight for you for 60 seconds.
Creatures and people up to level 8 won't fight for 30 seconds.
Vampire is invisible and has improved night vision for 180 seconds.
You stagger 25% less and foes stagger 25% more.
Increases Magic Resistance by 15%.
Shouts
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.