The Druid King of Order, Chaos & Nature
You are the Druid King. A Bosmer “Grey Lord” & king of natural order & Chaos of all living & non living creatures , you are also the Dragonborn, master of all shouts, a master werewolf & leader of the companions, master of all schools of magic, & a servant of the 2 old gods Hircine & Namira. Reanimate Corpses on the battlefield or Bend all Animals / Unnatural creatures to your will, Skyrim is yours to conquer.
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Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Those under the sign of The Lady regenerate Health and Stamina more quickly.
Condition
Loadout
Does 41 points of Stamina damage.
8 points of extra damage to Animals.
50% chance for each element of Fire, Frost and Shock to do 34 points of damage.
If target dies within 5 seconds, fills a soul gem.; Burns the target for 34 points. Targets on fire take extra damage.
Absorb 22 points of Health.
Absorb 27 points of Stamina.
For 60 seconds, opponents in melee range have a chance of being flung away.
Heals everyone close to the caster 200 points.
Heals the caster 100 points.
Caster ignores 80% of all physical damage for 30 seconds.
Improves the caster's armor rating by 100 points for 60 seconds.
Creates a magic bow for 120 seconds. Sheathe it to dispel.
Summons a flaming familiar which will charge into battle and explode.
Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
Barter prices are 10% better when raining. With a full set of Light Armor equipped, stamina regenerates 5% faster in clear or clement weather. 10% chance of a critical hit that does 10% more critical damage with bows when overcast. With a full set of Heavy Armor equipped, armor rating increased by 10% when snowing.
Creatures and people up to level 9 flee from combat for 30 seconds.
Can breathe water for 60 seconds.
For 60 seconds nearby opponents take 8 points of shock damage and half Magicka damage.
A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
A spear of ice that does 60 points of frost damage to Health and Stamina.
For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage.; [SURV=Swim unharmed in freezing cold water.]
A blast of fire that does 60 points of damage. Targets on fire take extra damage.
For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds.; [SURV=Swim unharmed in freezing cold water.]
Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Unarmed strikes do 13 additional damage.
Increases your Magicka by 137 points. Health regeneration decreased by 30%.
Increases Magic Resistance by 15%.; Increases Poison Resistance by 50%.
Wearer is muffled and moves silently.
Sneaking is 44% better.
Carrying capacity increased by 75 points.
Stamina is increased by 50 points. Feeding on corpses grants you increased Health and Health regeneration.
Increases Frost Resistance by 51%.
Health regenerates 34% faster.
Powers
Your Bosmer blood gives you 50% resistance to poison and disease.
Make an animal an ally for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Health and Stamina regenerate 25% faster.
Take on the form of the wolf.
Your beast blood increases Disease Resistance by 100%.
Your Unrelenting Force shout does more damage and using all three words may disintegrate enemies.
Fully restores your Health, Magicka, and Stamina.
Increases Magic Resistance by 15%.
Healing spells cure 10% more.
Werewolf howls calling for companions.
Dragons do 25% less melee damage.
You do more combat damage to the opposite sex.
Instantly absorb 100 points of Health from the target.
You stagger 25% less and foes stagger 25% more.
Do 10% more damage to and get 10% better prices from people of the opposite sex.
All spells cost 10% less Magicka. Enchantments are 10% more powerful.
You take half damage for 30 seconds from all physical attacks and most magical attacks.
Summons a spectral drum that plays for 300 seconds, improving Stamina Regen for you and nearby allies.
Draws upon Stamina to release a scorching blast of steam that deals 15 points of damage per second.
Shouts
A Shout for help from the beasts of the wild, who come to fight in your defense.
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Your Thu'um enchants your nearby allies' weapons, allowing them to attack faster.
The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
The valiant of Sovngarde hear your Voice, and journey beyond space and time to lend aid.
Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
Your Thu'um creates a whirling cyclone that sows chaos among your enemies.
Shout defies steel, as you rip the weapon from an opponent's grasp.
And the weak shall fear the Thu'um, and flee in terror.
Once a day, take on the mighty aspect of a dragon, delivering colossal blows, with an armored hide, and more powerful shouts.
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
Coax both magical and mortal energies from your hapless opponent.
The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.
Inhale air, exhale flame, and behold the Thu'um as inferno.
Your breath is winter, your Thu'um a blizzard.
Your Thu'um freezes an opponent solid.
The Voice soothes wild beasts, who lose their desire to fight or flee.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Shout at time, and command it to obey, as the world around you stands still.
Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
A Shout to the skies, a cry to the clouds, that awakens the destructive force of Skyrim's lightning.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.