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Lvl 36
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Pure Breton
Skyrim
Necromancer Alchemist
build
by @h4z2
Published · Updated

Build limited to only the skills with starting bonuses. Main Skill has a 10 perk investment, Minor Skills have a 5 perk investment

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More: Consumable builds, Mage builds, Minion builds

lvl 36
Based on spent perk points
You get 28925 XP from skills
You need 18375 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Tower Stone

Once a day, those under the sign of The Tower have the option to automatically open an Expert or lower lock.

Attributes
health
100
stamina
100
magica
100
You can increase your attributes 35 times
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure
50
Merchant
70
Investor
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Benefactor
40
Alchemist (3/5)
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
Conjuration
4725 xp
1
0
0
15
Novice Conjuration
20
Mystic Binding ,
Conjuration Dual Casting
25
Apprentice Conjuration
40
Necromancy
50
Adept Conjuration
70
Dark Souls
75
Expert Conjuration
100
Twin Souls ,
Master Conjuration
Destruction
0 xp
0
1
5
Restoration
4840 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
60
Recovery (2/2)
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
50
Adept Alteration
75
Expert Alteration
100
Atronach
Enchanting
0 xp
0
1
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Bound Sword
novice conjuration

Creates a magic sword for 120 seconds. Sheathe it to dispel.

92
Bound Bow
adept conjuration

Creates a magic bow for 120 seconds. Sheathe it to dispel.

206
Fear
apprentice illusion

Creatures and people up to level 9 flee from combat for 30 seconds.

153
left hand
Paralyze
expert alteration

Targets that fail to resist are paralyzed for 10 seconds.

450
Ebonyflesh
expert alteration

Improves the caster's armor rating by 100 points for 60 seconds.

341
Fast Healing
apprentice restoration

Heals the caster 50 points.

73
Necromantic Healing
apprentice restoration

Heals the undead target 10 points per second, but not the living, atronachs, or machines.

dg
37
head
Ascendant Necromancer Hood
Clothing

Increases your Magicka by 100 points. Health regeneration decreased by 30%.

15
1
18
cc
hands
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
13
body
Adept Robes of Conjuration
Clothing

Conjuration spells cost 17% less to cast.; Magicka regenerates 100% faster.

5
1
27
feet
Arch-Mage's Boots
Clothing

Increases Shock Resistance by 40%.

25
1
24
backpack
add backpack
ring
Ring of the Erudite
Jewelry

While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.

1000
0.25
dg
amulet
Necromancer's Amulet
Jewelry

Increases your Magicka by 50 points, Conjuration spells cost 25% less to cast, Health and Stamina regenerates 75% slower.

100
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Tower Stone
The Tower Stone
constant

Unlock any Expert level lock once per day.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Aura Whisper

Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.

Recovery: 50s
Marked for Death

Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.

Recovery: 40s
Soul Tear

Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.

Recovery: 90s
Drain Vitality

Coax both magical and mortal energies from your hapless opponent.

Recovery: 90s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
100
Stamina
100
Magicka
250
Carry
300
Magic
25%
Shock
40%
Warmth
82
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