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Chronomancer
Skyrim
Time Mage, Archer, Alchemist
build
Published · Updated

A time-manipulating ranger heavily based on the Enforcer of Time subclass from DnD.

https://theskyforge.ning.com/groups/tes-character-building/forum/the-chronomancer-enforcer-of-time

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More: Challenge builds, Endgame builds, Long Range builds, Mage builds, Solo builds

lvl 45
Based on spent perk points
You get 28115 XP from skills
You need 28050 XP to level up
Race
Redguard
+10
One Handed
+5
Smithing, Block, Archery, Destruction, and Alteration
Unlocks: Resist Poison, Adrenaline Rush
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
230
stamina
200
magica
310
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
3885 xp
0
9
0
15
Steel Smithing
30
Dwarven Smithing
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
1505 xp
0
6
0
15
Armsman (1/5)
20
Fighting Stance ,
Armsman (2/5)
40
Armsman (3/5)
Archery
4840 xp
1
0
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot ,
Hunter's Discipline
60
Overdraw (4/5) ,
Ranger ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
Light Armor
0 xp
0
1
5
Sneak
1155 xp
0
5
0
Lockpicking
1710 xp
0
6
0
Pickpocket
0 xp
0
1
5
Speech
1710 xp
0
6
0
Alchemy
4930 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Concentrated Poison ,
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
3030 xp
0
8
0
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Shock (1/2)
40
Rune Master
60
Augmented Shock (2/2)
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Stability ,
Magic Resistance (3/3)
75
Expert Alteration
100
Master Alteration ,
Atronach
Enchanting
510 xp
0
3
5

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Zephyr
Bow
61
12
Speed
1
Reach
1

Fires 30% faster than a standard bow.

Epic · +8.2 damage
Dwarven Smithing
requires Arcane Blacksmith
550
10
dg
Keening
Dagger
34
8
Speed
1.3
Reach
0.7
Stagger
0.25

Absorb 10 points of Magicka.; Absorb 10 points of Health.; Absorb 10 points of Stamina.

Epic · +8.2 damage
Dwarven Smithing
requires Arcane Blacksmith
5
4
left hand
Dragonhide
master alteration

Caster ignores 80% of all physical damage for 30 seconds.

837
Mass Paralysis
master alteration

All targets in the area that fail to resist are paralyzed for 15 seconds.

937
Paralysis Rune
adept alteration

Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them for 8 seconds.

cc
172
Lightning Rune
apprentice destruction

Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.

323
head
Alik'r Hood
Clothing
add enchantment
2
0.5
18
hands
Ebony Spell Knight Gauntlets
Heavy Armor
27
20
add enchantment
Exquisite · +4.6 armor
Ebony Smithing
400
7
24
cc
body
Dwarven Mail
Light Armor
44
25
add enchantment
Epic · +16.4 armor
Dwarven Smithing
400
15
27
cc
feet
Ebony Spell Knight Boots
Heavy Armor
27
20
add enchantment
Exquisite · +4.6 armor
Ebony Smithing
400
7
24
cc
backpack
add backpack
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Alteration spells cost 8% less to cast.

at your skill×1.09
add enchantment
amulet
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Redguard
Resist Poison
constant

Your Redguard blood gives you 50% resistance to poison.

Adrenaline Rush
power · 1/day

Stamina regenerates 10x faster for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Ancient Knowledge
constant

Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 15% faster.

Unfathomable Depths
Eternal Spirit
constant

While Ethereal, you recover Health 25% faster.

Meditation on a Word of Power
Add Power

Shouts

Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
260
Stamina
230
Magicka
340
Carry
350
Armor
148
−26.8%
Magic
70%
Poison
50%
Warmth
93
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