All WeaponsShort Ultracite Laser Pistol
Short Ultracite Laser Pistol
Fallout 76 Weapon
87
Level 50
The Short Ultracite Laser Pistol is a semi-automatic energy pistol in Fallout 76. It is available at levels 30 through 50.
It fires Fusion Cell ammo by default, and mods can convert it to Ultracite Fusion Cell. Mods can also turn it into a rifle and switch it to fully automatic fire. In total it takes 42 mods across 5 slots.
Short Ultracite Laser Pistol Builds
Level 300+
s10
p8
e8
c11
i10
a8
l1
Score Grinder
Bloodied Rifleman build
Level 300+
s10
p6
e4
c5
i10
a11
l10
DailyDriver
lazyvats build
Level 300+
s10
p10
e7
c4
i8
a10
l7
Commando
Full Health Machine Gun build
Level 50+
s3
p10
e7
c8
i15
a7
l6
Low Lvl XP build
lvl 50 XP build
Level 300+
s14
p10
e4
c3
i5
a10
l10
PewPew Ghoul
Fallout 76 build
Level 300+
s10
p9
e10
c1
i6
a10
l10
Fusion splitter
Fallout 76 build
Level 300+
s8
p10
e6
c5
i8
a10
l9
Ultracite Laser Rifle
Bloodied Ultracite Laser Rifle build
Level 300+
s10
p3
e3
c15
i15
a6
l4
Ghoul Craft/Sell/Mule
Ghoul Quad ULR Mule build
Level 300+
s10
p13
e2
c6
i7
a8
l10
Gauss
Fallout 76 build
Show all 13
builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Short Ultracite Laser PistolDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 30
54
Level 40
68
Level 50
87
Mods
interactive
87
Level 50
3
150
Fire Rate
40
shots per
10 sec
10 sec
Semi-Auto
Ammo
20Cell
Range
076152
100%50%
AP Cost
14 (20%) 5 shots before AP is depleted
Grip
Receiver
Barrel
87
Level 50
3
150
Fire Rate
40
shots per
10 sec
10 sec
Semi-Auto
Ammo
20Cell
Range
076152
100%50%
AP Cost
14 (20%) 5 shots before AP is depleted
Grip
Receiver
Barrel
Ammo
What this weapon loads out of the box, and every ammo a mod switches it to. The highlighted one is what it fires with the mods picked above.
Legendary Mods
Boosted by
Perks (49)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Modern Renegade
Small guns gain +30% hip fire accuracy and +75% limb damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Gunsmith
Guns break 50% slower.
i.
Mad Scientist
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Crack Shot
Small guns have 30% more range and 30% more accuracy when aiming down sights.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Ground Pounder
Your small guns reload 30% faster and have 30% more hip fire accuracy.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Skeet Shooter
Your small guns have 45% better accuracy and spread.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
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