Fusion splitter
Use pepper shaker on boss, ultracite laser on everything else. Tesla for tagging. All fusion cell-powered.
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More: Boss Killer builds, Endgame builds, Meta builds, Tank builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Focus fire to gain +3% accuracy and damage per shot.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Fusion Core duration is now doubled.
Increase energy damage based on your INT.
The benefits of bobbleheads and magazines last twice as long.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You do +15% ranged damage to close enemies.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.