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Level 300+
s10
p3
e3
c15
i15
a6
l4

Ghoul Craft/Sell/Mule
Fallout 76
Ghoul Quad ULR Mule
build
by @sec
Published · Updated

Just a build for my ghoul mule, does decent damage and can carry a lot...

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Crafting builds, Endgame builds, Leveling builds, Magic builds, Mule builds

lvl
300+
S
10
+5
2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
3
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
3
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Ironclad
lvl
30

Armor provides 15% more protection. Double if wearing a matching set.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
15
3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

3
United Ordeal
lvl
60

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
15
2
Science!
lvl
20

Increase energy damage based on your INT.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
6
+5
3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Goat Legs
lvl
32

Take no damage from falling.

2
Gunslinger
lvl
2

Your ranged weapons do +9% weak spot damage.

L
4
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Scattered Ultracite Laser Sniper Rifle
Quad
Explosive
Strength
Pyromaniac's
lvl 50
296
80.768
151.44/3s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
63Cell
Range
0
106
213
100%50%
AP Cost
37 (13%) 7.6 shots before AP is depleted
8.07
1948.5
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Strength
Strength +3
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Tuned Beta Wave Tuner
Speed: +25%
Weight: +25%
Energy Damage: -40%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Beam Splitter
Fires 4 additional beams with each shot.
Long Scope
Weight: +15%
Spread (sighted): -24%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Heavyweight Dense Secret Service Chest Piece
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Weight: +30%
Physical Resistance: +65%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
125
55
30
9
9
9
S
 
+2
Carry Weight
 
+30
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Resistant Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Brotherhood Style
Strength +4, Endurance +3, Intelligence +3
Resistant Lining
Improved Strength, Perception and Endurance.
lvl 50
19
29
29
47
95
95
S
 
+4
E
 
+3
I
 
+3
Heavyweight Deep Pocketed Secret Service Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Heavyweight Deep Pocketed Secret Service Right Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Heavyweight Deep Pocketed Secret Service Left Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Heavyweight Deep Pocketed Secret Service Right Leg
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Strength
Strength +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Deep Pocketed
Carry Weight +10
lvl 40
61
27
15
5
5
5
S
 
+2
Carry Weight
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
388
 
192
 
119
 
76
 
124
 
124
S
 
+14
E
 
+3
I
 
+3
Carry Weight
 
+310
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (493.5 / 494)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
18 / 18
Bullet Storm
10 / 10
Character stats
35
19
19
27
35
22
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
728
AP
280
HP
494
XP
+129%
Resistances
388
192
119
76
124
124
0
Evasion Chance
0
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