All PerksCollateral Damage
Collateral Damage
Fallout 76 Perk
Collateral Damage
lvl
50
Enemies killed with a melee weapon have a 20% chance to explode.
Legendary
Collateral Damage is a legendary perk in Fallout 76 with 4 ranks, unlocked at level 50. It falls under the Melee Weapons category.
It affects 115 weapons.
Ain't a knife fight until someone explodes.
Collateral Damage Builds
Level 300+
s15
p2
e13
c5
i5
a15
l1
Saitama
One Punch build
Level 300+
s15
p7
e12
c6
i10
a3
l3
Death
The Fourth Seal build
Level 150+
s15
p2
e6
c10
i10
a7
l6
Dani
Fallout 76 build
Level 300+
s15
p2
e10
c8
i3
a9
l9
Tuff
Fallout 76 build
Level 300+
s8
p3
e12
c5
i12
a6
l10
Combat master H
Power armor melee build
Level 300+
s13
p3
e5
c5
i15
a1
l14
Combat master
Power armor melee build
Level 300+
s10
p6
e13
c12
i3
a5
l7
Ghoul Melee
Fallout 76 build
Level 200+
s15
p2
e8
c3
i12
a13
l3
Melee test
Fallout 76 build
Ranks
Enemies killed with a melee weapon have a 10% chance to explode.
Enemies killed with a melee weapon have a 13% chance to explode.
Enemies killed with a melee weapon have a 16% chance to explode.
Enemies killed with a melee weapon have a 20% chance to explode.
Affects
One-Handed Melee (30)
Assaultron Blade
115
100/10s
Bone Club
114
630/15s
Bowie Knife
77
Chinese Officer Sword
142
180/12s
Combat Knife
87
Commie Whacker
47
Cultist Blade
150
140/10s
Cultist Dagger
84
Drill
20
Electrified Cattleprod
Energy
84
84
Grant's Saber
160
204/12s
Guitar Sword
142
150/10s
Hatchet
150
Lead Pipe
140
Machete
160
187/11s
Meteoritic Sword
160
204/12s
Pipe Wrench
140
Plasma Cutter
109
109
Revolutionary Sword
150
140/10s
Ripper
28
Rolling Pin
121
Security Baton
115
Sheepsquatch Club
160
Shishkebab
64
64
145/5s
100/10s
Sickle
130
120/10s
Ski Sword
142
Switchblade
80
The Invader
87
Tire Iron
130
Walking Cane
121
Special One-Handed Melee (18)
Black Diamond
57
85
333/9s
Blade of Bastet
142
180/12s
Blue Ridge Branding Iron
64
64
256/3s
100/10s
Camden Whacker
47
200/10s
Commander's Charge
Energy
90
90
140/10s
Cosmic Knife
100
210/5s
Cryptid Jawbone Knife
87
Nocturnal Cursed Cursed Rolling Pin
163
Vampire's Cursed Cursed Sickle
176
120/10s
Disorderly Conduct
Energy
69
69
Luca's Switchblade
80
Mechanic's Best Friend
189
Meteorite Sword
142
180/12s
Nailer
150
140/10s
Tempest
Energy
69
69
100/10s
The Gutter
115
100/10s
180/10s
The Quick Fix
64
196/7s
V63 Shock Baton
115
115
Two-Handed Melee (37)
Auto Axe
32
Baseball Bat
182
Board
152
Bone Hammer
228
Chainsaw
28
Electro Enforcer
96
96
Fire Axe
204
Golf Club
172
Grognak's Axe
244
264/11s
Gulper Smacker
218
Hog Splitter
244
264/11s
Mr. Handy Buzz Blade
21
Multi-Purpose Axe
204
Pickaxe
204
Pitchfork
152
Pole Hook
194
Pool Cue
152
Protest Sign - Against Automation
20
Protest Sign - Ain't a Commie
20
Protest Sign - Block the Bot
20
Protest Sign - Dad Needs Job
20
Protest Sign - Give Jobs Back
20
Protest Sign - Jobs
20
Protest Sign - Jobs or Blood
20
Protest Sign - Men Not Machines
20
Protest Sign - People First
20
Protest Sign - Want to Work
20
Sheepsquatch Staff
257
Shepherd's Crook
231
Shovel
182
Sledgehammer
218
Spear
142
Super Sledge
271
The Tenderizer
244
V63 Zweihaender
Energy
146
146
War Drum
228
War Glaive
231
280/10s
Special Two-Handed Melee (15)
All Rise
366
Cultist Piercer
204
Bloodied Cursed Cursed Pickaxe
275
Executioner's Cursed Cursed Shovel
246
Headhunter Scythe
122
924/12s
Molerat Bat
182
Oathbreaker
231
280/10s
Relic Reaper
182
Super Slasher
32
148/4s
Super Stimpike
142
The Cauterizer
Energy
17
17
The Debilitator
271
The Farmhand
271
Ultracite Terror Sword
154
93
420/10s
1175/25s
Whacker Smacker
271
Unarmed (10)
Special Unarmed (5)
More Perks
Exploding Palm
20% chance for Fists Weapons to trigger an explosion on attack hits.
s.
Incisor
Your Melee and Fists weapons ignore 75% of your target's armor.
s.
Iron Fist
Your Fists deal more damage based on your DR.
i.
Makeshift Warrior
Melee weapons break 80% slower.
s.
Martial Artist
Your melee weapons weigh 60% less, and you can swing them 30% faster.
a.
Ninja
Bows, throwing, and melee weapons do +100% sneak attack damage.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Blood Sacrifice!
Using AP in VATS now consumes HP instead at 50% more cost.
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.