All WeaponsSuper Stimpike
Super Stimpike
Fallout 76 Weapon
170
Level 45
Attacks will Heal Friendly Targets by 10% Health
Super Stimpike is a unique two-handed melee weapon in Fallout 76 built on the Spear. It is available at levels 15 through 45.
Super Stimpike Builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Super StimpikeDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 15
69
Level 25
87
Level 35
111
Level 45
142
Stats
interactive
170
Level 45
2
80
AP Cost
31 (44%) 2.3 shots before AP is depleted
Legendary Mods
Base Weapon and Variants
The base weapon this one is built on, and its other uniques: same mods, same stats before legendary effects.
Boosted by
Perks (36)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Ninja
Bows, throwing, and melee weapons do +100% sneak attack damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Makeshift Warrior
Melee weapons break 80% slower.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Rad-Reaver
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bone shatterer
Your melee weapon attacks have +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Heavy Hitter
Melee weapons deal +25% power attack damage. (No Power Tools)
s.
Incisor
Your Melee and Fists weapons ignore 75% of your target's armor.
s.
Knee-Capper
Melee weapons deal +50% limb damage. (No Power Tools)
s.
Natural Stance
While equipping a melee weapon, reduce Incoming Stagger by 25%.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Slugger
Your melee weapons do +30% damage to crippled targets.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.