Combat master
Your Melee and Fists weapons ignore 75% of your target's armor.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your melee weapon attacks have +75% limb damage.
Sprinting in Power Armor consumes no extra Fusion Core energy.
80% chance to find extra meat from animal corpses.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Players you revive have +18 Action Point regen for 1 minute.
You can repair armor and Power Armor to 200% of normal maximum condition.
You can repair any weapon to 200% of normal maximum condition.
Melee weapons break 80% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Fusion Core duration is now doubled.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Gain 4 HP per second while in combat.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
You have a 50% chance to keep your Stimpak when you revive another player.
Find more first aid Chems based on your LCK.
Gain high health regeneration while outside during rain or Rad Storms.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+200 Fire Damage Resist when wearing a matching set of armor.
Enemies take 40% more damage when they attack you, if you're on a team.
Enemies killed with a melee weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Poison Damage Resist when wearing a matching set of armor.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+200 Fire Damage Resist when wearing a matching set of armor.
Enemies take 40% more damage when they attack you, if you're on a team.
Enemies killed with a melee weapon have a 20% chance to explode.
Effects (10)
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Energy Resistance +100. Energy Damage -50%.
Teammates take 25% less damage. Player take 25% more damage.
Chance to shock melee attackers. Small amount of damage done to player.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
10 sec