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All Weapons

Cursed Sickle
Fallout 76 Weapon

211
144/10s
Level 50
Cursed: +35% Damage, +15% Attack Speed, and -15% Durability

Cursed Sickle is a unique one-handed melee weapon in Fallout 76 built on the Sickle. It is available at levels 1 through 50.

Cursed Sickle Builds

Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.

Create a build with Cursed Sickle

Damage by Level

interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 1
53
30/10s
Level 5
59
40/10s
Level 10
66
40/10s
Level 20
85
60/10s
Level 30
108
70/10s
Level 40
138
90/10s
Level 50
176
120/10s

Stats

interactive
211
144/10s
Level 50
3
105
AP Cost
26 (37%) 2.7 shots before AP is depleted

Legendary Mods

Base Weapon and Variants

The base weapon this one is built on, and its other uniques: same mods, same stats before legendary effects.

Boosted by

Perks (36)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Ninja
Bows, throwing, and melee weapons do +100% sneak attack damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Makeshift Warrior
Melee weapons break 80% slower.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Rad-Reaver
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bone shatterer
Your melee weapon attacks have +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Heavy Hitter
Melee weapons deal +25% power attack damage. (No Power Tools)
s.
Incisor
Your Melee and Fists weapons ignore 75% of your target's armor.
s.
Knee-Capper
Melee weapons deal +50% limb damage. (No Power Tools)
s.
Natural Stance
While equipping a melee weapon, reduce Incoming Stagger by 25%.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Slugger
Your melee weapons do +30% damage to crippled targets.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.

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