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All Weapons

Plasma Caster
Fallout 76 Weapon

103
103
Level 50

The Plasma Caster is a semi-automatic energy heavy gun in Fallout 76. It is available at levels 40 through 50.

It fires Plasma Cartridge ammo by default, and mods can convert it to Ultracite Plasma Cartridge. Mods can also switch it to fully automatic fire. In total it takes 13 mods across 3 slots.

Damage by Level

interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 40
81
81
Level 45
91
91
Level 50
103
103

Mods

interactive

Ammo

What this weapon loads out of the box, and every ammo a mod switches it to. The highlighted one is what it fires with the mods picked above.

Legendary Mods

Boosted by

Perks (47)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Bullet Shield
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Gunsmith
Guns break 50% slower.
i.
Mad Scientist
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
i.
Stabilized
Big guns gain 30% accuracy. Double in Power Armor.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
One Gun Army
Heavy guns gain a 12% stagger chance and +75% limb damage.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.

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