All WeaponsPlasma Caster
Plasma Caster
Fallout 76 Weapon
103
103
Level 50
The Plasma Caster is a semi-automatic energy heavy gun in Fallout 76. It is available at levels 40 through 50.
It fires Plasma Cartridge ammo by default, and mods can convert it to Ultracite Plasma Cartridge. Mods can also switch it to fully automatic fire. In total it takes 13 mods across 3 slots.
Plasma Caster Builds
Level 300+
s10
p8
e6
c4
i7
a8
l13
Heavy Gunner
Big Guns build
Level 300+
s9
p7
e5
c4
i14
a10
l7
Alexander weir
All arounder build
Level 300+
s1
p3
e15
c14
i15
a2
l6
Unyielding EXP WEST TEK
Bloodied Plasma Caster build
Level 300+
s8
p10
e6
c5
i7
a10
l10
Crafting Build
Crafting Build build
Level 300+
s10
p5
e9
c3
i9
a10
l10
Bloodied HG
Blodied Heavy Gunner build
Level 300+
s8
p11
e9
c7
i10
a1
l10
GHOUL HEAVY PA TANK
ISABEL MARTERES build
Level 200+
s11
p1
e7
c10
i15
a2
l10
BLD XP Caster/Tesla
BLOODIED XP Caster/Tesla build
Level 300+
s10
p3
e7
c5
i11
a10
l10
Wanderer's bad old build
needs updating build
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Plasma CasterDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 40
81
81
Level 45
91
91
Level 50
103
103
Mods
interactive
103
103
Level 50
18
225
Fire Rate
20
shots per
10 sec
10 sec
Semi-Auto
Ammo
20Plasma
Range
0103207
100%50%
AP Cost
18 (26%) 3.9 shots before AP is depleted
Barrel
103
103
Level 50
18
225
Fire Rate
20
shots per
10 sec
10 sec
Semi-Auto
Ammo
20Plasma
Range
0103207
100%50%
AP Cost
18 (26%) 3.9 shots before AP is depleted
Barrel
Ammo
What this weapon loads out of the box, and every ammo a mod switches it to. The highlighted one is what it fires with the mods picked above.
Legendary Mods
Boosted by
Perks (47)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Bullet Shield
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Gunsmith
Guns break 50% slower.
i.
Mad Scientist
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
i.
Stabilized
Big guns gain 30% accuracy. Double in Power Armor.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
One Gun Army
Heavy guns gain a 12% stagger chance and +75% limb damage.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
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