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Level 200+
s11
p1
e7
c10
i15
a2
l10

BLD XP Caster/Tesla
Fallout 76
BLOODIED XP Caster/Tesla
build
Published · Updated

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lvl
200+
S
11
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Martial Artist
lvl
16

Your melee weapons weigh 60% less, and you can swing them 30% faster.

P
1
+3
3 pts unused
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
7
+3
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Slow Metabolizer
lvl
5

All food satisfies hunger by an additional 100%.

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Dromedary
lvl
3

All drinks quench thirst by an additional 100%.

C
10
1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Happy Camper
lvl
3

Hunger and thirst grow 80% slower when in camp or in a team workshop.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

I
15
+5
2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

A
2
+3
3 pts unused
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

L
10
+3
1 pt unused
3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
900
(~250 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+3 END and +3 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

Effects (8)

Egg Head

INT +6, STR -3, END -3

Marsupial

Carry weight +20, +jump height, INT -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Tactical Automatic Tesla Rifle
Quad
Crippling
Swift
Fracturer's
lvl 50
48
Fire Rate
91
shots per
10 sec
Automatic
Ammo
68Cell
Range
0
77
153
100%50%
AP Cost
17 (11%) 9.3 shots before AP is depleted
9.4
2079
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Fires an electrical discharge that arcs between targets.
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Bloodied Calibrated Plasma Caster
Bloodied
V.A.T.S. Enhanced
V.A.T.S. Optimized
Conductor's
lvl 50
139
175
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
10Plasma
Range
0
217
434
100%50%
AP Cost
25 (16%) 6.3 shots before AP is depleted
20.988
2598.75
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +55%
Sighted Transition: +10%
Standard Sight
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Deep Pocketed Civil Engineer Armor Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Deep Pocketed
Carry Weight +20
lvl 50
86
102
26
22
52
16
I
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Treated Flannel Shirt and Jeans
Vault Style
Endurance +2, Intelligence +5, Luck +3
Treated Lining
Improved Charisma and Intelligence.
lvl 50
29
29
19
144
47
47
E
 
+2
I
 
+5
L
 
+3
Unyielding Deep Pocketed Civil Engineer Armor Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Unyielding Deep Pocketed Civil Engineer Armor Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Intelligence
Intelligence +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Deep Pocketed
Carry Weight +10
lvl 50
43
52
14
11
26
9
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
287
 
339
 
101
 
210
 
203
 
99
L
 
+3
I
 
+15
E
 
+2
Carry Weight
 
+80
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (337.5 / 338)
Rads: 0
Caps: 2000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
10
14
18
46
11
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
336
AP
158
HP
338
XP
+159%
Resistances
337
389
101
210
203
99
0
Evasion Chance
0
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