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Level 300+
s8
p11
e9
c7
i10
a1
l10

GHOUL HEAVY PA TANK
Fallout 76
ISABEL MARTERES
build
Published · Updated

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lvl
300+
S
8
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
11
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
9
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
7
2
Glowing One
lvl
50

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
10
+5
2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
1
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

L
10
+5
2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (12)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
12 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Vampire's Scattered Gatling Plasma
Vampire's
Explosive
Lightweight
Encircler's
lvl 50
74
96
Fire Rate
59
shots per
10 sec
Automatic
Ammo
325Core
Range
0
98
195
100%50%
AP Cost
36 (21%) 4.7 shots before AP is depleted
34.74
3082.5
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Rifled Barrel
Range: +50%
Weight: +38%
Spread (hip-fire): +20%
Recoil: +1%
AP Cost: +20%
Sighted Transition: +6%
Stinging Core Receptacle
Armor Penetration +25%
Beam Splitter
Splits beam into multiple projectiles covering a wider area.
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Vampire's Tesla Capacitor Gauss Minigun
Vampire's
Explosive
Lightweight
Pin-Pointer's
lvl 50
91
50
Fire Rate
118
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
16 (9%) 10.6 shots before AP is depleted
23.4
1785
-10
-5%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Vampire's Scoped Automatic Plasma Caster
Vampire's
Explosive
Lightweight
Pin-Pointer's
lvl 50
137
78
Fire Rate
45
shots per
10 sec
Automatic
Ammo
30Plasma
Range
0
85
171
100%50%
AP Cost
22 (13%) 7.7 shots before AP is depleted
22.95
2643.75
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Calibrated Capacitor
Weight: +15%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Automatic Barrel
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Recoil: +35%
Short Scope
Weight: +5%
Spread (sighted): -8%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
Lucid Jet Pack Vulcan Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
667
313
81
42
47
I
 
+2
AP
 
-1
Lucid Gimbal Bracers Vulcan Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
I
 
+2
Lucid Gimbal Bracers Vulcan Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
I
 
+2
Lucid Calibrated Vulcan Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
I
 
+2
Carry Weight
 
+50
Lucid Calibrated Vulcan Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
I
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
I
 
+12
S
 
+10
AP
 
-1
Carry Weight
 
+100
Incoming Damage
 
x0.565
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (506 / 506)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
12
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
10 / 20
Character stats
25
17
19
9
34
11
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
395
AP
169
HP
506
XP
+102%
Resistances
2417
2662
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.565
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