All WeaponsShort Handmade
Short Handmade
Fallout 76 Weapon
84
Level 45
The Short Handmade is a semi-automatic ballistic rifle in Fallout 76. It is available at levels 15 through 45.
It fires 5.56 Round ammo by default, and mods can convert it to Ultracite 5.56 Round. Mods can also switch it to fully automatic fire. In total it takes 56 mods across 6 slots.
It has a named unique version: Shattered Grounds.
Short Handmade Builds
Level 50+
s9
p12
e11
c2
i7
a9
l6
luke
Fallout 76 build
Level 300+
s10
p10
e7
c4
i8
a10
l7
Commando
Full Health Machine Gun build
Level 300+
s4
p10
e8
c4
i5
a10
l15
BLOODY CRIT-MANDO
BLOODIED, CRITS, MANDOS build
Level 200+
s4
p14
e6
c4
i3
a15
l9
Solo Sniper
Hybrid VATS Sniper build
Level 300+
s6
p15
e12
c1
i3
a15
l4
Ghoul daily driver
The Howitzer Sniper Cannon build
Level 300+
s8
p10
e10
c3
i5
a10
l10
G OS BAR uniques
lickety split and shattered ground autos build
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Short HandmadeDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 15
41
Level 25
52
Level 35
66
Level 45
84
Mods
interactive
84
Level 45
10
108
Fire Rate
40
shots per
10 sec
10 sec
Semi-Auto
Ammo
205.56
Range
074149
100%50%
AP Cost
16 (23%) 4.4 shots before AP is depleted
Mag
Grip
Barrel
Scope
Receiver
84
Level 45
10
108
Fire Rate
40
shots per
10 sec
10 sec
Semi-Auto
Ammo
205.56
Range
074149
100%50%
AP Cost
16 (23%) 4.4 shots before AP is depleted
Mag
Grip
Barrel
Scope
Receiver
Ammo
What this weapon loads out of the box, and every ammo a mod switches it to. The highlighted one is what it fires with the mods picked above.
Legendary Mods
Unique Variants
Named versions of this weapon: same mods, same stats before their fixed legendary effects.
Boosted by
Perks (48)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Modern Renegade
Small guns gain +30% hip fire accuracy and +75% limb damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
e.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
i.
Gunsmith
Guns break 50% slower.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Crack Shot
Small guns have 30% more range and 30% more accuracy when aiming down sights.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Ground Pounder
Your small guns reload 30% faster and have 30% more hip fire accuracy.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Skeet Shooter
Your small guns have 45% better accuracy and spread.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
More Weapons
Shattered Grounds
handmade-rifle
Explosive
Bleed Damage
59
150/10s
AP Cost21
Fire Rate78/10s
FiringAutomatic
Ammo40 5.56
Whistle in the Dark
assault-rifle
Nocturnal
Grants Mister Sandman
112
AP Cost20
Fire Rate37/10s
FiringSemi-Auto
Ammo20 5.56
Short Assault Rifle
112
AP Cost17
Fire Rate28/10s
FiringSemi-Auto
Ammo20 5.56
Light Machine Gun
47
AP Cost10
Fire Rate122/10s
FiringAutomatic
Ammo100 5.56
Short Lever Action Rifle
182
AP Cost26
Fire Rate5/10s
FiringBolt Action
Ammo6 .45