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Level 200+
s4
p14
e6
c4
i3
a15
l9

Solo Sniper
Fallout 76
Hybrid VATS Sniper
build
Published · Updated

WORK IN PROGRESS! This is a build centered around my ability to solo play as a sniper. It is hybridized for using VATS and scope. It was built for the Hunting Rifle, then adjusted for the Gauss Rifle. I find it works well for both, at least for now. I'm still missing my 4-Star Legendary prefixes. I imagine this build reads like many other solo/sniper builds.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Exploration builds, Solo builds, Stealth builds

lvl
200+
1 SPECIAL
points left
S
4
+2
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
14
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Concentrated Fire
lvl
2

Focus fire to gain +2% accuracy and damage per shot.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

1
Grenadier
lvl
35

Your explosives detonate with a 50% larger radius.

3
Smart Shot
lvl
35

Deal +25% weak spot damage while aiming a scoped weapon.

1
Sniper
lvl
28

Gain improved control and hold your breath 75% longer while aiming scopes.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
6
2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
4
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
3
2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

A
15
2
Action Boy
lvl
2

Action Points regenerate 30% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

L
9
+2
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
600
(~167 level-ups)
What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Master Infiltrator
lvl
50

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 20% for 10 seconds.

Legendary Luck
lvl
50

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Anti-armor Suppressed Gauss Rifle
Anti-armor
Hitman's
V.A.T.S. Optimized
lvl 45
91
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
152mm EC
Range
0
200
400
100%50%
AP Cost
27 (10%) 10.3 shots before AP is depleted
15.32
1748
Legendary effects
Anti-armor
Armor Penetration +50%
Hitman's
+25% Damage While Aiming
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Aligned Shielded Barrel
Range: +75%
Weight: +39%
Spread (hip-fire): +30%
Recoil: +24%
AP Cost: +20%
Sighted Transition: +9%
Aligned Stock
Weight: +15%
AP Cost: -10%
Perforating Capacitors
Armor Penetration +25%
Suppressor
Silences weapon.
Long Scope
Weight: +15%
Spread (sighted): -24%
Swap
Handmade Rifle
Two Shot
Rapid
Endurance
lvl 45
122
Fire Rate
98
shots per
10 sec
Automatic
Ammo
305.56
Range
0
84
167
100%50%
AP Cost
20 (7%) 13.9 shots before AP is depleted
20.64
871.2
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Rapid
Speed: +25%
Endurance
Endurance +3
Modifications
Tweaked Automatic Receiver
Weight: +23%
AP Cost: +20%
Critical Damage Multiplier: +0.5, -20%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Spread (hip-fire): +35%
Recoil: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Longshot
hunting-rifle
Instigating
Hitman's
Ghost's
lvl 50
542
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
8.50
Range
0
171
343
100%50%
AP Cost
35 (13%) 7.9 shots before AP is depleted
15.33
379.2
Legendary effects
Instigating
+50% Damage Against Targets above 60% Health
Hitman's
+25% Damage While Aiming
Ghost's
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
+30% Damage to Far Targets While Aiming
Modifications
Refined .50 Receiver
Changes ammo type to .50 Caliber.
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Long Scope
Weight: +15%
Spread (sighted): -24%
Weapon
Throwables
Fragmentation Grenade
300
AP Cost20
Blast Radius10.7m
Throwable

Armor Sets

Vanguard's Jet Pack Secret Service Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
HazMat
Radiation resistance: +50
Arms Keeper's
Weapon Weights Reduced by 20%
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 40
125
55
80
9
9
9
AP
 
-1
Grocer's Small Backpack
Grocer's
-90% Food and Drink Weight
Small Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+5
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Auto Stim Stablized Secret Service Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
HazMat
Radiation resistance: +50
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
65
5
5
5
Zealot's Stablized Secret Service Right Arm
Zealot's
-15% Damage from Scorched
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Stabilized
Scope Stability +0.15
lvl 40
61
27
15
5
5
5
Nocturnal Ultra-Light Secret Service Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
15
5
5
5
L
 
+2
Overeater's Ultra-Light Secret Service Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
HazMat
Radiation resistance: +50
Sentinel's
5% Damage Reduction while standing still.
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 40
61
27
65
5
5
5
HP
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
392
 
194
 
288
 
35
 
35
 
35
E
 
+2
C
 
+2
A
 
+2
L
 
+2
AP
 
-1
Carry Weight
 
+5
HP
 
+40
Incoming Damage
 
x0.895
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (437.857 / 438)
Rads: 6
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
14
9
6
3
17
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
213
AP
277
HP
438
XP
+9%
Resistances
392
194
588
59
59
59
0
Evasion Chance
0
Incoming Damage
x0.862
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