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Level 300+
s6
p15
e12
c1
i3
a15
l4

Ghoul daily driver
Fallout 76
The Howitzer Sniper Cannon
build
Published · Updated

Are you tired of running around in power armor? Do you wanna play a ghoul that uses guns? Are you worried about glow and feral management? Then I have THE build for you. If you wanna stand still and feel like you're being tickled by the badest monsters of the wasteland, only to turn around and say in a raspy cold ghoulish voice, "My turn." Then whip out that good ol'hunting rifle and western revolver, and make yourself a Howitzer Cannon on the go.

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More: Boss Killer builds, Close Range builds, Long Range builds, Solo builds, Tank builds

lvl
300+
Howitzer Cannon

This build can be built slow over time. Don't let the level 300+ put you off. Popping in and out of multiple player vendor shops through public servers will lend hands to acquiring mod boxes needed over time. If you focus on Master Infiltrator and Survival Shortcut first, this will give you a foundation to complete I Am Become Death and Leap of Faith, becoming a comfortable Ghoul with none addictive chems to manage Feral Meter. Build up the none ghoul cards over your first 50 levels, so you don't have to get them later and scrap all other cards you don't need. This will give you an early supply of perk coins to rank up those legendaries perk cards after level 50, 75, 100, etc. If you use Chinese Stealth armor while building up your Heavy Combat Armor, you'll comfortably progress early levels without massive threats and once you secure 5 Mutant's effects for your armor and lock in at least 10 mutations. You can switch to your combat armor and any visual clothing you want. Travel the waste in style. As you build on the damage multipliers and focus headshot/weak spot damage as your primary target, you'll watch your damage numbers steadily climb as you build and level up. You can safely and easily start building this build as early as level 50, feel powerful at level 100, and continue scaling well after. Once you secure the full build, it'll feel earned and rewarding as you watch your opening shot; from either gun; deal massive amounts of damage and begin the crippling chain reaction, where each follow up shot just keeps pumping those damage numbers up. If you space your shots, the damage will maintain steady and continue hitting like a portable Howitzer Cannon, while providing peak damage reduction as a stationary immoveable ghoul of mass destruction.

Offensive Break Down

The offensive damage break down for the Howitzer effect. Focus head shots and weak spots on targets. Thanks to every onslaught card and furious, you'll sit on 30 onslaught stacks. Coupled behind every support of increased weak spot damage, Number Cruncher for AP cost conversion into damage, and multiple limb damage multipliers, you head shots will pulverize anything within range of your rifle and revolver. Once at least one limb is crippled, the nuclear chain reaction begins. Backed by multiple damage multipliers against crippled targets and Scattershot spreading 20% of any limb damage across all other limbs, the damage will steadily keep climbing as every other limb begins to break on targets. Finally sealing the deal with massive scaling VATS critical hits that will rip through damage reduction defenses of major bosses, you'll comfortably feel like a stationary heavy ballistic cannon.

Defensive Break Down

The defensive break down of the on the go, stationary Howitzer. With the modest combined resistances of Heavy Combat Armor, Secret Service Underarmor, and Mutations; you'll have a solid spread of resistances that either meet, or are just below, the soft cap threshholds of deminishing returns. Being a Ghoul, you dont need to worry about radiation resistance, so thats a major plus. Backed by the massive walls of multiple damage reduction effects, every instance of incoming damage will be significantly shredded down to next to nothing, before it even hits your resistances. From the 25% across all Mutant's effects, 25% across all Sentinel's effects while standing still, and the triple reduction of Hardy perk (45%), Hardy legendary (35%), and Dense chest mod (30%); explosive damage will be a sneeze after passing through each phase of damage reduction before checking your resistances. Topped off with pre-emptive damage reduction thanks to Suppressor, any target you damage will already be handicapped before they even swing at the barriers of damage reductions.

Glow and Feral Breakdown

The Glow and Feral management. Thanks to several perk card compliments, you'll be able to wander the wasteland in style, remaining completely sane, and effectively keeping your glow maxed against sliver scratches of damage against you. Between keeping a stockpile of Toxic Goo (Easily farmed at Wes-Tek) and the constantly generating Survival Injections, your Glow and Feral will stay high without any fuss. Backed by Morale Support, as long as you hop on any casual team the moment you log in, your Feral will trickle down at a snails pace. Survival Injection will top you up any time you see the stage drop by 1. Thanks to the wide spread of weight reduction effects, you can comfortably run this as your daily driver and never have to swap out cards. Crafting, repairing, scavenging, exploring, and raiding, you're locked, loaded, and ready to go for any situation.

S
6
+5
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
15
1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

1
Sniper
lvl
28

Gain improved control and hold your breath 75% longer while aiming scopes.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
12
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
1
+5
3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

I
3
+5
3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
15
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
4
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Empath

Teammates take 25% less damage. Player take 25% more damage.

Marsupial

Carry weight +20, +jump height, INT -4

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Plague Walker

Poison aura scaling with your diseases.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
16 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Hunting Rifle
Furious
Crippling
Lucky Hit
Bully's
lvl 50
827
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
5.50
Range
0
171
343
100%50%
AP Cost
41 (14%) 7.3 shots before AP is depleted
14.13
537.2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Lucky Hit
Critical Charge: +15
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Refined .50 Receiver
Changes ammo type to .50 Caliber.
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
True Stock
Weight: +15%
Spread (sighted): -15%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Long Scope
Weight: +15%
Spread (sighted): -24%
Swap
Western Revolver
Furious
Crippling
Swift
Bully's
lvl 50
534
Fire Rate
6
shots per
10 sec
Bolt Action
Ammo
6.44
Range
0
113
226
100%50%
AP Cost
29 (10%) 10.3 shots before AP is depleted
7.52
1473.6
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Superior range. Improved recoil and hip-fire accuracy.
Aligned Grip
Weight: +15%
AP Cost: -10%
Standard Sights
Handmade Rifle
Furious
Crippling
Swift
Bully's
lvl 45
206
Fire Rate
78
shots per
10 sec
Automatic
Ammo
405.56
Range
0
99
197
100%50%
AP Cost
22 (7%) 13.5 shots before AP is depleted
20.84
1181.7
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Stinging Magazine
Armor Penetration +25%
No Muzzle
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Marksman's 10mm Submachine Gun
Furious
Crippling
Swift
Bully's
lvl 50
162
Fire Rate
82
shots per
10 sec
Automatic
Ammo
3010mm
Range
0
90
180
100%50%
AP Cost
22 (7%) 13.5 shots before AP is depleted
6.69
905.1
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Swift
Reload Speed: +15%
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Piercing Magazine
Armor Penetration +25%
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's BOS Dense Combat Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
86
65
17
30
46
28
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Treated Enclave Secret Operative Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Treated Lining
Improved Strength and Perception
lvl 50
29
29
19
144
47
47
P
 
+4
I
 
+2
A
 
+4
Mutant's BOS Strengthened Combat Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Mutant's BOS Strengthened Combat Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Mutant's BOS Strengthened Combat Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Mutant's BOS Strengthened Combat Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Hardy
Receive 7% Less Explosion Damage
Sentinel's
5% Damage Reduction while standing still.
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Brotherhood of Steel
Physical Resistance: +40%
Energy Resistance: +10%
Radiation resistance: +25%
Fire resistance: +10%
Cryo resistance: +10%
Poison resistance: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
45
33
11
17
25
16
Armor stats
Set:
Combat Armor
full (5 / 5)
 
295
 
226
 
80
 
242
 
193
 
139
P
 
+4
I
 
+2
A
 
+4
Carry Weight
 
+60
Incoming Damage
 
x0.596
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (342.5 / 343)
Glow: 1000
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
30 / 30
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
25
16
8
21
25
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
295
AP
298
HP
343
XP
+63%
Resistances
345
376
80
242
193
139
0
Evasion Chance
0
Incoming Damage
x0.745
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