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Starfield-Database-Consumables-Colonel's Choice
All Consumables

Colonel's Choice
Starfield Consumable

Colonel's Choice
Drink

Restores 5 Health

+12 Carry Capacity for 300s

20% O2 Recovery for 300s

20% CO2 Recovery Rate for 300s

0.3 350

Colonel's Choice is a drink in Starfield. Its main effects: Restores 5 Health, +12 Carry Capacity for 300s, 20% O2 Recovery for 300s and 20% CO2 Recovery Rate for 300s.

1 skill and 1 trait change how well it works.

It can be crafted from Spice, Bourbon and CAN-uck! Poutine. Crafting it requires the Mixology 2 research project.

Used in Builds

Jump into the character build planner with this consumable in your loadout, then build skills, gear, and the rest of your character around it.

Create a build with Colonel's Choice

Stats and Effects

A spiced cocktail of bourbon and gravy. Pairs well with fried meats, particularly with synthetic chicken.
Restores 5 Health
+12 Carry Capacity for 300s
20% O2 Recovery for 300s
20% CO2 Recovery Rate for 300s
Hydrates
Mass
0.3
Value
350

Effectiveness

These skills and traits change what Colonel's Choice does. Toggle them and watch the effects above update: scaled values show in yellow with their base alongside.

Stacking

Its carry capacity, O2 recovery, CO2 recovery buffs don't stack with other items' buffs to the same stat: only the strongest one applies.
Taking another Colonel's Choice refreshes its timers instead of stacking; everything else it does stacks freely with other consumables.

Recipe

Requirements
Perks and research projects you need to unlock before this recipe is available.
Selecting ranks of the Research Methods skill reduces the ingredients consumed per craft. The Crafting amount scales the displayed totals so you can plan a batch.
Crafting amount
1
2
5
10
25
50
100
250
500
1000
2500
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10000
XP gained per crafting batch.
5xp
Base recipe

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