All WeaponsSalvaged Assaultron Head
Salvaged Assaultron Head
Fallout 76 Weapon
152
Level 45
Charged by Reloading Repeatedly. The more Charges, the Higher the Damage. Irradiates user.
The Salvaged Assaultron Head is a semi-automatic energy pistol in Fallout 76. It is available at levels 25 through 45.
It fires Fusion Cell ammo.
Salvaged Assaultron Head Builds
Level 300+
s8
p15
e4
c1
i7
a15
l6
Turtle's Raider Build
Low Health Energy weapon build
Level 300+
s10
p10
e7
c4
i8
a10
l7
Rifleman
Gunslinger build
Level 300+
s8
p14
e6
c2
i6
a10
l10
Enclave Plasma Flamer ENO6
Fallout 76 build
Level 14
s1
p3
e1
c1
i1
a7
l6
BARE BONES ENO6 SHEILD
Fallout 76 build
Level 300+
s8
p10
e1
c7
i10
a10
l10
Maximum DOT's
Ghoul Stealth Archer build
Level 300+
s5
p7
e8
c1
i10
a15
l10
Assaultron Head 100k dmg
Reverse onslaught battleloaders ghoul build
Level 50+
s5
p15
e1
c3
i2
a15
l12
No Gauss Snake
Raid Commando build
Level 300+
s4
p10
e7
c7
i8
a10
l10
G B SP Critple
Fallout 76 build
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Salvaged Assaultron HeadDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 25
93
Level 35
119
Level 45
152
Stats
interactive
152
Level 45
8
115
Fire Rate
67
shots per
10 sec
10 sec
Semi-Auto
Ammo
5Cell
Range
0109218
100%50%
AP Cost
30 (43%) 2.3 shots before AP is depleted
Ammo
What this weapon fires. No mod changes its ammo.
Fusion Cell
Cell
3
0.005
Default
Legendary Mods
Boosted by
Perks (49)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Modern Renegade
Small guns gain +30% hip fire accuracy and +75% limb damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Gunsmith
Guns break 50% slower.
i.
Mad Scientist
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Crack Shot
Small guns have 30% more range and 30% more accuracy when aiming down sights.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Ground Pounder
Your small guns reload 30% faster and have 30% more hip fire accuracy.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Skeet Shooter
Your small guns have 45% better accuracy and spread.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
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152
AP Cost30
Fire Rate67/10s
FiringSemi-Auto
Ammo5 Cell
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Anti-armor
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26
AP Cost18
Fire RateInfinity/10s
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Ammo30 Cell
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+15% Reload Speed
Successful Final Round shot will create an energy blast that deals damage and stuns enemies within 50ft.
Stunned enemies will be immune to being stunned again for 10 seconds.
80
AP Cost19
Fire Rate43/10s
FiringSemi-Auto
Ammo8 Cell
Acceptable Overkill
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64
AP Cost22
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FiringSemi-Auto
Ammo20 Cell
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AP Cost16
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FiringSemi-Auto
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