Maximum DOT's
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Block 25% more damage from your opponents' melee attacks.
When your Glow is high, makes you immune to staggering attacks.
+75% ranged damage to crippled targets.
Your Melee and Fists weapons ignore 75% of your target's armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Your ranged weapons ignore 40% armor.
Irradiated food and drink grant 300% more rads.
Armor provides 25% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
When on a team, you become feral 50% slower.
Increase cryo damage based on your INT.
Increase fire damage based on your INT.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Sneak to lose enemies, and running no longer affects stealth.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
Your silenced weapons do an additional 100% sneak attack damage.
Your ranged attacks do an additional 50% sneak attack damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (18)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (1)
AP Regen: +25 (1h), Disease resistance: +20 (1h)
Weapons
10 sec
10 sec
10 sec
Leaves lingering radiation at blast site
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.