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Skyrim-Database-Weapons-Stalhrim Bow
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Stalhrim Bow
Skyrim Weapon

Dragonborn
18
damage
Base damage17
Archery 15×1.08

The Stalhrim Bow is a stalhrim bow in Skyrim with a base damage of 17. Its damage scales with the Archery skill, and it can be tempered at a grindstone. It was added by the Dragonborn expansion.

It can take 17 enchantments at an arcane enchanter, and is found pre-enchanted in 30 variants. It is boosted by 8 perks.

Stalhrim Bow Builds

Jump into the character build planner with this weapon already equipped, tempered and skilled as you set it here, then build perks and the rest of your loadout around it.

Create a build with Stalhrim Bow

Stats

interactive
18
damage
Base damage17
Archery 15×1.08
Speed
0.5625
Reach
1
Stagger
0
1800
15
improve · Fine
Archery skill
0
1
5
Smithing skill
0
2
0

Tempering

interactive
Improving Stalhrim Bow at a grindstone. Pick a tier to set Smithing to the level it takes; damage is at the current Archery skill.
Tier
Damage
Smithing
Fine
19 +1
15
Superior
21 +2.8
31
Exquisite
23 +4.6
65
Flawless
25 +6.4
100
Epic
27 +8.2
100+
Legendary
29 +10
100+
100+ tiers take Fortify Smithing gear or potions on top of the skill.

Archery Scaling

interactive
Damage by Archery level. Pick a level to set the skill there.
Level 15
18
×1.075
Level 25
19
×1.125
Level 50
21
×1.25
Level 75
23
×1.375
Level 100
26
×1.5

Enchantments

Enchantments this weapon can take at an arcane enchanter (up to two with the Extra Effect perk). Magnitudes scale with the Enchanting skill; each one links to its own page.

Enchanted Variants

Pre-enchanted versions of this weapon found in the world.
Stamina Damage
Does 20 points of Stamina damage.
Weapon
Magicka Damage
Does 60 points of Magicka damage.
Weapon
Stamina Damage
Does 30 points of Stamina damage.
Weapon
Shock Damage
Target takes 25 points of shock damage, and half as much Magicka damage.
Weapon
Frost Damage
Target takes 30 points of frost damage to Health and Stamina.
Weapon
Shock Damage
Target takes 30 points of shock damage, and half as much Magicka damage.
Weapon
Fear
Creatures and people up to level 13 flee from combat for 30 seconds.
Weapon
Frost Damage
Target takes 20 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 40 points of Magicka damage.
Weapon
Shock Damage
Target takes 20 points of shock damage, and half as much Magicka damage.
Weapon
Soul Trap
If target dies within 10 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 21 flee for 30 seconds.
Weapon
Banish
Summoned Daedra up to level 12 are sent back to Oblivion.
Weapon
Banish
Summoned Daedra up to level 20 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 16 flee from combat for 30 seconds.
Weapon
Frost Damage
Target takes 25 points of frost damage to Health and Stamina.
Weapon
Magicka Damage
Does 50 points of Magicka damage.
Weapon
Paralyze
Chance to paralyze the target for 2 seconds.
Weapon
Paralyze
Chance to paralyze the target for 4 seconds.
Weapon
Soul Trap
If target dies within 15 seconds, fills a soul gem.
Weapon
Stamina Damage
Does 25 points of Stamina damage.
Weapon
Turn Undead
Undead up to level 30 flee for 30 seconds.
Weapon
Banish
Summoned Daedra up to level 36 are sent back to Oblivion.
Weapon
Fear
Creatures and people up to level 20 flee from combat for 30 seconds.
Weapon
Paralyze
Chance to paralyze the target for 6 seconds.
Weapon
Soul Trap
If target dies within 20 seconds, fills a soul gem.
Weapon
Turn Undead
Undead up to level 40 flee for 30 seconds.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 25 points of damage.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 20 points of damage.
Weapon
Chaos Damage
50% chance for each element of Fire, Frost and Shock to do 30 points of damage.
Weapon

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