All WeaponsSplinter
Splinter
Fallout 76 Weapon
59
Level 50
<+MAG>% Damage per Onslaught Stack, +10 Max Stacks
Splinter is a unique automatic ballistic rifle in Fallout 76 built on the Short 10mm Submachine Gun. It is available at levels 10 through 50.
It fires 10mm Round ammo by default, and mods can convert it to Ultracite 10mm Round. In total it takes 35 mods across 5 slots.
Other uniques built on the same base: Anchorage Ace, Old Guard and Perfect Storm.
Splinter Builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with SplinterDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 10
22
Level 20
29
Level 30
36
Level 40
46
Level 50
59
Mods
interactive
59
Level 50
5.94
1160.6
Fire Rate
82
shots per
10 sec
10 sec
Automatic
Ammo
3010mm
Range
090180
100%50%
AP Cost
22 (31%) 3.2 shots before AP is depleted
Grip
Receiver
Barrel
59
Level 50
5.94
1160.6
Fire Rate
82
shots per
10 sec
10 sec
Automatic
Ammo
3010mm
Range
090180
100%50%
AP Cost
22 (31%) 3.2 shots before AP is depleted
Grip
Receiver
Barrel
Ammo
What this weapon loads out of the box, and every ammo a mod switches it to. The highlighted one is what it fires with the mods picked above.
Legendary Mods
Base Weapon and Variants
The base weapon this one is built on, and its other uniques: same mods, same stats before legendary effects.
Short 10mm Submachine Gun
59
AP Cost13
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Anchorage Ace
10-mm-submachine-gun
Executioner's
Silences weapon.
74
AP Cost15
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Old Guard
10-mm-submachine-gun
Basher's
Deflect Chance +10%
74
AP Cost15
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Perfect Storm
10-mm-submachine-gun
Quad
Hitman's
Nimble
Fire Damage
35
35.4
51/3s
AP Cost14
Fire Rate82/10s
FiringAutomatic
Ammo120 10mm
Boosted by
Perks (51)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Modern Renegade
Small guns gain +30% hip fire accuracy and +75% limb damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
e.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
i.
Gunsmith
Guns break 50% slower.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Luck of the Draw
Chance your weapon will greatly repair itself when hitting an enemy.
l.
Mysterious Stranger
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Concentrated Fire
Focus fire to gain +3% accuracy and damage per shot.
p.
Crack Shot
Small guns have 30% more range and 30% more accuracy when aiming down sights.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Ground Pounder
Your small guns reload 30% faster and have 30% more hip fire accuracy.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Skeet Shooter
Your small guns have 45% better accuracy and spread.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
More Weapons
Short 10mm Submachine Gun
59
AP Cost13
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Anchorage Ace
10-mm-submachine-gun
Executioner's
Silences weapon.
74
AP Cost15
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Old Guard
10-mm-submachine-gun
Basher's
Deflect Chance +10%
74
AP Cost15
Fire Rate82/10s
FiringAutomatic
Ammo30 10mm
Perfect Storm
10-mm-submachine-gun
Quad
Hitman's
Nimble
Fire Damage
35
35.4
51/3s
AP Cost14
Fire Rate82/10s
FiringAutomatic
Ammo120 10mm
10mm Pistol
77
AP Cost15
Fire Rate43/10s
FiringSemi-Auto
Ammo12 10mm