All WeaponsMissile Launcher
Missile Launcher
Fallout 76 Weapon
968
Level 50
The Missile Launcher is a semi-automatic ballistic heavy gun in Fallout 76. It is available at levels 20 through 50.
It fires Missile ammo. It takes 10 mods across 3 slots.
It has 2 named unique versions: Boomstick and Bunker Buster.
Missile Launcher Builds
Level 300+
s10
p7
e10
c3
i10
a10
l6
Big Boomer
Explosive, Human, Non-PA build
Level 300+
s10
p5
e15
c2
i15
a3
l6
Spook
Full Health Explosive build
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Missile LauncherDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 20
467
Level 30
596
Level 40
759
Level 50
968
Mods
interactive
968
Level 50
20
100
Fire Rate
8
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Missile
Range
0122245
100%50%
Blast Radius
7.1m
AP Cost
25 (36%) 2.8 shots before AP is depleted
968
Level 50
20
100
Fire Rate
8
shots per
10 sec
10 sec
Semi-Auto
Ammo
1Missile
Range
0122245
100%50%
Blast Radius
7.1m
AP Cost
25 (36%) 2.8 shots before AP is depleted
Ammo
What this weapon fires. No mod changes its ammo.
Missile
25
2
Default
Legendary Mods
Unique Variants
Named versions of this weapon: same mods, same stats before their fixed legendary effects.
Boomstick
missile-launcher
Quad
Fires 2 Additional Missiles
1694
AP Cost40
Blast Radius7.1m
Fire Rate8/10s
FiringSemi-Auto
Ammo7 Missile
Bunker Buster
missile-launcher
Anti-armor
Last Shot
Durability
Modifiers to Explosive Radius Apply to Damage Instead
968
AP Cost38
Blast Radius7.1m
Fire Rate7/10s
FiringSemi-Auto
Ammo3 Missile
Boosted by
Perks (46)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Bullet Shield
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
e.
Thick Skin
You take 10% less damage from Ballistic attacks. (No Power Armor)
i.
Gunsmith
Guns break 50% slower.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
i.
Stabilized
Big guns gain 30% accuracy. Double in Power Armor.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
One Gun Army
Heavy guns gain a 12% stagger chance and +75% limb damage.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
More Weapons
Boomstick
missile-launcher
Quad
Fires 2 Additional Missiles
1694
AP Cost40
Blast Radius7.1m
Fire Rate8/10s
FiringSemi-Auto
Ammo7 Missile
Bunker Buster
missile-launcher
Anti-armor
Last Shot
Durability
Modifiers to Explosive Radius Apply to Damage Instead
968
AP Cost38
Blast Radius7.1m
Fire Rate7/10s
FiringSemi-Auto
Ammo3 Missile
Hellstorm Missile Launcher
379
AP Cost24
Blast Radius5.7m
Fire Rate14/10s
FiringSemi-Auto
Ammo4 Missile
Chaos Engine
m-79-grenade-launcher
Two Shot
Crippling
Swift
Electrician's
Projectile Applies Cryo To First Slow Targets & Then Explosive To Damage Them
914
AP Cost19
Blast Radius7.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 40mm
Overkill
fat-man
Two Shot
Kills Grant +5 Killstreak Count
2426
AP Cost60
Blast Radius12.1m
Fire Rate10/10s
FiringSemi-Auto
Ammo1 Mini Nuke