All WeaponsShort Gamma Gun
Short Gamma Gun
Fallout 76 Weapon
52
52
Level 45
The Short Gamma Gun is a semi-automatic energy pistol in Fallout 76. It is available at levels 15 through 45.
It fires Gamma Round ammo. Mods can switch it to fully automatic fire. In total it takes 7 mods across 3 slots.
It has a named unique version: Xerxo's Gamma Ray Gun.
Short Gamma Gun Builds
Jump into the character build planner with this weapon already equipped, then build perks and the rest of your loadout around it.
Create a build with Short Gamma GunDamage by Level
interactive
Stats at every level this weapon is available at, with the mods picked below. Pick a level to see the whole page at it.
Level 15
25
25
Level 25
32
32
Level 35
41
41
Level 45
52
52
Mods
interactive
52
52
Level 45
3
90
Fire Rate
67
shots per
10 sec
10 sec
Semi-Auto
Ammo
8Gamma Round
Range
069137
100%50%
Blast Radius
1.8m
AP Cost
18 (26%) 3.9 shots before AP is depleted
Muzzle
No Muzzle
52
52
Level 45
3
90
Fire Rate
67
shots per
10 sec
10 sec
Semi-Auto
Ammo
8Gamma Round
Range
069137
100%50%
Blast Radius
1.8m
AP Cost
18 (26%) 3.9 shots before AP is depleted
Muzzle
No Muzzle
Ammo
What this weapon fires. No mod changes its ammo.
Gamma Round
10
0.01
Default
Legendary Mods
Unique Variants
Named versions of this weapon: same mods, same stats before their fixed legendary effects.
Boosted by
Perks (49)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Modern Renegade
Small guns gain +30% hip fire accuracy and +75% limb damage.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
e.
Radiation Power
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
i.
Gunsmith
Guns break 50% slower.
i.
Mad Scientist
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
i.
Nerd Rage!
While your Health is low, gain increased damage and AP regen.
l.
Better Criticals
V.A.T.S. criticals now do +100% damage.
l.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
l.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
l.
Quick Hands
Gain a 18% chance to instantly reload when your clip is empty.
l.
Wild West Hands
36% chance to instantly reload your entire magazine when empty.
p.
Awareness
Gain more VATS accuracy based on your PER.
p.
Center Masochist
+75% ranged damage when attacking the torso.
p.
Crack Shot
Small guns have 30% more range and 30% more accuracy when aiming down sights.
p.
Exterminator
Your attacks ignore 75% armor of any insect.
p.
Eye of the Hunter
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
p.
Glow Sight
Deal +60% damage to Glowing Enemies.
p.
Grenadier
Your explosives detonate with twice the radius.
p.
Ground Pounder
Your small guns reload 30% faster and have 30% more hip fire accuracy.
p.
Long Shot
Your scoped weapons have 30% more range and accuracy when aiming.
p.
Skeet Shooter
Your small guns have 45% better accuracy and spread.
p.
Sniper
Gain improved control and hold your breath 75% longer while aiming scopes.
p.
Tank Killer
Your ranged weapons ignore 40% armor.
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
s.
Easy Target
+75% ranged damage to crippled targets.
s.
Pain Train
Devastate and stagger enemies by sprinting into them with Power Armor.
s.
Radioactive Strength
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
s.
Shotgun Champ
+10% damage to crippled targets per projectile your weapon fires.
s.
Wrecking Ball
You deal +100% damage to objects and now damage your own objects.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Hack and Slash
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
Retribution
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
More Weapons
Xerxo's Gamma Ray Gun
gamma-gun
V.A.T.S. Optimized
Emits Radiation at 6 RAD/s
67
52
AP Cost15
Blast Radius1.8m
Fire Rate67/10s
FiringSemi-Auto
Ammo8 Gamma Round
Circuit Breaker
Anti-armor
+15% Reload Speed
Successful Final Round shot will create an energy blast that deals damage and stuns enemies within 50ft.
Stunned enemies will be immune to being stunned again for 10 seconds.
80
AP Cost19
Fire Rate43/10s
FiringSemi-Auto
Ammo8 Cell
The V.A.T.S. Unknown
alien-blaster
V.A.T.S. Criticals Deal Between 20% to 200% Damage
72
AP Cost20
Fire Rate50/10s
FiringSemi-Auto
Ammo42 AB Round
Gauss Pistol
72
AP Cost18
Fire Rate67/10s
FiringSemi-Auto
Ammo18 2mm EC
10mm Pistol
77
AP Cost15
Fire Rate43/10s
FiringSemi-Auto
Ammo12 10mm