All SkillsSolo
Solo
Cyberpunk 2077 Skill
Solo is one of the five skills in Cyberpunk 2077, paired with Body. It levels from the weapons and actions Body governs, up to level 60.
It pays out 12 level rewards, one every 5 levels from level 5 to 60. Two of them are perk points, at levels 15 and 35.
Solo Builds
Body
15
Ref.
20
Cool
15
Int.
15
Tech.
16
60
Level
Relic
15
V
MC Nomad, Street kid, Corpo build
Body
18
Ref.
20
Cool
20
Int.
3
Tech.
20
60
Level
Relic
15
BLADERUNNER
Katana-Knife build
Body
20
Ref.
20
Cool
18
Int.
3
Tech.
20
60
Level
Relic
Olie groe
Sandy build
Body
20
Ref.
15
Cool
15
Int.
15
Tech.
16
60
Level
Relic
15
Mercman
I'm MercMan build
Body
20
Ref.
20
Cool
18
Int.
3
Tech.
20
60
Level
Relic
15
Bullet Time Ninja
Sandi-Slasher build
Body
20
Ref.
17
Cool
4
Int.
20
Tech.
20
60
Level
Relic
Contagion beyond the blackwall
Cyberpunk 2077 build
Body
15
Ref.
20
Cool
20
Int.
9
Tech.
20
63
Level
Relic
12
Blade & Taxes
Stealth Katana Sandevistan build
Body
20
Ref.
20
Cool
17
Int.
4
Tech.
20
60
Level
Relic
4
Jugg
Tank build
Body
20
Ref.
16
Cool
16
Int.
9
Tech.
20
60
Level
Relic
8
Tanktech
Edgerunner build
Show all 84
builds
Level Rewards
Level 5
Increases Carrying Capacity by 50.
Level 10
Increases Health by 10.
Level 15
+1 Perk Point.
Level 20
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Level 25
Increases Carrying Capacity by 100.
Level 30
Increases Health by 15.
Level 35
+1 Perk Point.
Level 40
+10% Crit Chance against enemies within 5 m.
Level 45
+25% damage with Strong Attacks and Quick Melee Attacks.
Level 50
+25% Health after performing a Finisher.
Level 55
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
Level 60
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration