Marksman
The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work... and you were great at it.
Skills
Sprinting and power attacks now use significantly less oxygen.
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Increase your maximum health by 40%.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
50% increased chance of success when persuading someone.
Ballistic weapons range is increased by 30%.
Reload rifles 30% faster while you're standing still.
Scoped weapons do 50% more damage while using the scope.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
You can research and craft master-level weapon mods.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.