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Level 54
s.
p.
e.
c.
i.
a.
l.

Director General
Fallout 4
PA, Drugs and Commando
build
Published

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More: Beginner builds, Close Range builds

lvl
54
2 lvl-ups to
SPECIAL points
Perk Chart
S.
4
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
You now do 80% more melee weapon damage and hit all targets in front of you.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Stay on target! Hip-fire accuracy is improved when firing any gun.
28
49
Basher
Get up close and personal! Gun bashing does 25% more damage.
5
14
26
Rooted
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
4
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
14
Locksmith
You can pick Master locks.
7
18
41
Demolition Expert
The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
10
22
34
Night Person
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You must be part mirror! Instantly gain +10 Energy Resistance.
11
21
35
42
Sniper
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
13
26
Penetrator
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
28
Concentrated Fire
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
26
50
E.
4
Toughness
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You embody wellness! Instantly gain +20 maximum Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
21
Rad Resistant
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
27
50
C.
7
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
7
22
Lone Wanderer
When adventuring without a companion, you have 25 more action points.
17
40
50
Attack Dog
When adventuring with your dog, you take 10% less damage.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
You can build stores and workstations at workshop settlements.
14
Party Boy/Girl
The effects of alcohol are doubled.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
23
50
I.
9
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
9
21
33
Scrapper
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
23
40
Science!
You gain access to Rank 3 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
19
44
Nuclear Physicist
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
14
26
Nerd Rage!
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
31
50
A.
6
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
11
21
35
49
Sneak
Become whisper, become shadow. You are 20% harder to detect while sneaking.
5
12
23
38
Mister Sandman
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
17
30
Action Boy/Girl
There's no time to waste! Action Points regenerate 25% faster.
18
38
Moving Target
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
24
44
Ninja
Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
16
33
Quick Hands
In combat, there's no time to hesitate. You can reload all guns faster.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
2
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You find even more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
13
32
48
Ricochet
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
29
50

Companions

add perk

Bobbleheads

Perception

+1 Perception.

Intelligence

+1 Intelligence.

Strength

+1 Strength.

Small Guns

Plus 25% critical damage with ballistic guns.

Melee

Plus 25% critical damage with Melee Weapons.

Repair

Fusion cores last 10% longer.

Charisma

+1 Charisma.

Endurance

+1 Endurance.

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Magazines

SCAV! 5

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

SCAV! 1

Increases speech challenge success chance.

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Quests

Inquisitor of Atom

Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.

Chosen Disciple

Kills made by your melee weapons will restore some of your Action Points.

Pack Alpha

Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.

Destroyer of Acadia

When your health falls below 20%, do 4x damage for 30 seconds.

Wasteland Warlord

You rule the wastes! Your outposts can construct all Raider structures!

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Recoil Compensated Automatic Railway Rifle
288
Fire Rate
12
shots per
10 sec
Semi-Auto
Ammo
10Railway Spike
Range
0
98
173
100%50%
AP Cost
28
Reload Time
3.4s
510
22.5
Legendary
Modifications
Automatic Piston Receiver
Improved rate of fire. Inferior Range.
Gun Nut (2)
Recoil Compensating Stock
Exceptional recoil.
Gun Nut (3)
Long Barrel
Superior range and sighted accuracy. Better recoil. Poor hip-fire accuracy.
Reflex Sight
Better focus and sighted accuracy.
Large Bayonet
Superior bash. Inferior range.
Swap
The Problem Solver
118
Fire Rate
114
shots per
10 sec
Automatic
Ammo
307.62 Round
Range
0
50
89
100%50%
AP Cost
42
Reload Time
3s
715
22.4
Legendary
Furious

Increased damage after each consecutive hit on the same target.

Modifications
Powerful Automatic Receiver
Improved damage and rate of fire. Inferior Range.
Commando (5)
Gun Nut (4)
Shovel Stock
Better recoil.
Big Leagues (4)
Gun Nut (4)
Short Covered Welded Barrel
Better bash and recoil.
Big Leagues (4)
Gun Nut (4)
Large Magazine
Superior ammo capacity. Inferior reload speed.
Commando (3)
Gun Nut (3)
Reflex Sight (Dot)
Better focus and sighted accuracy.
Large Bayonet
Exceptional bash. Inferior range.
Big Leagues (3)
Gun Nut (4)
Sledgehammer
204
49
AP Cost
24
356
43.8
Legendary
VATS Enhanced

40% less Action Point cost.

Modifications
Heavy Shocking Sharp Rocket
Adds Electrical damage and chance to stun. Targets bleed. Chance to cripple. Extra limb damage. Superb damage.
Blacksmith (3)
Science! (4)
Painted
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
24
0.7
P
 
+1
C
 
+2
hat
Captain Ironsides' Hat
P
 
+1
C
 
+1
15
0.5
eyewear
Black-Rim Glasses
C
 
+1
8
0.1
mask
Blue Bandana
1
0.1
clothing
torso
left arm
right arm
left leg
right leg
backpack
Armor set

Power Armor Sets

Combined
900
610
900
1232.5
85
S
 
+9
Carry Weight
 
+120
power helmet
power torso
Motion-Assisted Hellfire Torso
Hellfire Torso Armor
Motion-Assist Servos
220
170
300
S
 
+2
312.5
22
cc
power left arm
X-02 Left Arm
X-02 Left Arm Armor
No Misc Mod
No Upgrade
170
110
150
200
15
cc
power right arm
X-02 Right Arm
X-02 Right Arm Armor
No Misc Mod
No Upgrade
170
110
150
200
15
cc
power left leg
Calibrated X-02 Left Leg
X-02 Left Leg Armor
Calibrated Shocks
No Upgrade
170
110
150
Carry Weight
 
+60
260
16.5
cc
power right leg
Calibrated X-02 Right Leg
X-02 Right Leg Armor
Calibrated Shocks
No Upgrade
170
110
150
Carry Weight
 
+60
260
16.5
cc
Power armor

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (339 / 338.5)
Rads: 0
Day
Dogmeat
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
4
5
4
9
9
6
2
S.
P.
E.
C.
I.
A.
L.
Carry Weight
340
HP
338.5
AP
145
XP
+27%
Settlement Size
19
VATS Accuracy
+20%
Crit Meter per Hit
+8%
Resistances
0
0
0
Incoming Damage
x0.473
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