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Level 50
s7
p9
e8
c7
i11
a8
l6

Fatboy96
Fallout 76
build
Published

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lvl
50
S
7
3 pts unused
2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
9
4 pts unused
2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

E
8
3 pts unused
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
7
2 pts unused
2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

I
11
6 pts unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

A
8
1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

L
6
3
Quick Hands
lvl
40

Gain a 18% chance to instantly reload when your clip is empty.

3
Mysterious Savior
lvl
49

The Mysterious Savior will regularly appear to revive you when downed.

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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (325 / 325)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
8
9
9
7
11
8
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
140
HP
325
XP
+33%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x0.951
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