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Level 300+
s9
p11
e4
c4
i9
a9
l10

Full Health Commando - Needs Help!
Fallout 76
Full Health Commando
build
by JB
Published

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lvl
300+
S
9
1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

P
11
+2
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
4
+3
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Hardy
lvl
27

Take 15% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
4
+3
1 pt unused
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
9
+3
1 pt unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Pharmacist
lvl
6

RadAway removes more radiation based on your INT.

1
Hacker
lvl
4

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
Hacker Expert
lvl
22

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
Hacker Master
lvl
38

Gain +1 hacking skill, and terminal lock-out time is reduced.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
9
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
+3
1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
800
(~222 level-ups)
Legendary Endurance
lvl
50

+3 END and +3 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 30% more damage when they attack you, if you're on a team.

Effects (8)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

add effects
8 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

The Fixer
Quad
Rapid
V.A.T.S. Optimized
Stabilizer's
lvl 50
98
Fire Rate
94
shots per
10 sec
Automatic
Ammo
90.45
Range
0
112
223
100%50%
AP Cost
16 (7%) 15 shots before AP is depleted
11.65
1745.9
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: -5%
Range: -17%
Ammo Capacity: +50%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Perforating Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Reflex Sight (Dot)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Overeater's Civil Engineer Armor Chest Piece
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
No Misc
lvl 50
86
102
26
22
52
16
I
 
+2
HP
 
+3
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Shielded Secret Service Underarmor
Standard Style
Endurance +2, Charisma +2, Agility +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
E
 
+2
C
 
+2
A
 
+2
Vanguard's Lightweight Civil Engineer Armor Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Lighter Build
Action Points +5
lvl 50
43
52
14
11
26
9
I
 
+2
Overeater's Lightweight Civil Engineer Armor Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Buttressed
Physical Resistance: +65%
Weight: +30%
Lighter Build
Action Points +5
lvl 50
43
52
14
11
26
9
I
 
+2
HP
 
+3
Mutant Slayer's Lightweight Civil Engineer Armor Left Leg
Mutant Slayer's
-15% Damage from Super Mutants
Intelligence
Intelligence +2
Adamantium
Limb Damage Resistance +15%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Lighter Build
Action Points +5
lvl 50
43
52
14
11
26
9
I
 
+2
Ghoul Slayer's Lightweight Civil Engineer Armor Right Leg
Ghoul Slayer's
-15% Damage from Ghouls
Powered
Action Point Regen +5
Defender's
Chance to Automatically Block Attacks +5%
Buttressed
Physical Resistance: +65%
Weight: +30%
Lighter Build
Action Points +5
lvl 50
43
52
14
11
26
9
AP Regen
 
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
281
 
341
 
130
 
72
 
162
 
58
I
 
+8
E
 
+2
C
 
+2
A
 
+2
HP
 
+6
AP Regen
 
+5
Carry Weight
 
+120
Incoming Damage
 
x0.995
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (371 / 371)
Rads: 0
Caps: 22000 / 40000
Fed
Max HP +15, Disease Resistance +15%
Hydrated
AP Regen +15%, Disease Resistance +15%
No Team
Day
Addictions
0
Mutations
8
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
7
13
8
9
25
15
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
325
AP
240
HP
371
AP Regen
+5
XP
+75%
Resistances
371
531
130
95
185
81
0
Evasion Chance
0.06
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