Jays shotgun
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Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons that fire 3 or more projectiles gain 30% range.
+10% damage to crippled targets per projectile your weapon fires.
Your Bullet Storm stack limit is increased by 10.
+50% ranged damage to crippled targets.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
Food and drink weights are reduced by 90%.
Chems are 75% more effective at reducing how feral you are.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Guns break 50% slower.
Increase energy damage based on your INT.
Your explosives do +60% damage.
Energy weapon ammo weighs 45% less.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your small guns gain a 15% stagger chance and +75% limb damage.
Take no damage from falling.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (3)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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