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Level 50+
s15
p1
e9
c15
i4
a11
l1

Bee
Fallout 76
Team Medic
build
Published · Updated

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More: Beginner builds

lvl
50+
S
15
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

P
1
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

E
9
2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
Dromedary
lvl
3

All drinks quench thirst by an additional 100%.

2
Slow Metabolizer
lvl
5

All food satisfies hunger by an additional 100%.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

C
15
2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

3
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for their full strength.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

1
Quack Surgeon
lvl
22

Revive other players with liquor!

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Injector
lvl
19

Players you revive have +18 Action Point regen for 1 minute.

2
Anti-Epidemic
lvl
34

Your disease cures always cure a disease from nearby teammates too.

I
4
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
Pharmacist
lvl
6

RadAway removes more radiation based on your INT.

1
Gunsmith
lvl
11

Guns break 20% slower.

A
11
1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

3
Marathoner
lvl
13

Sprinting consumes 40% fewer Action Points. (No Power Armor)

3
Born Survivor
lvl
3

Falling below 40% health will automatically use a Stimpak, once every 20s.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

L
1
1
Dry Nurse
lvl
23

You have a 50% chance to keep your Stimpak when you revive another player.

Show leveling chart

Legendary perks

Total Perk Coins cost:
300
(~83 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Effects (2)

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
2 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (340 / 340)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
2
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
3
12
17
13
13
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
285
AP
190
HP
340
XP
+39%
Resistances
16
16
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x1.25
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